xD al parecer es eso evolucionan
Y tiene algunas cositas
Welcome to the The 1st Throne – The Kamael: Hellbound Public Test Server! Please use the patch notes below when testing The 1st Throne - The Kamael: Hellbound to read about new features. Reply in this thread for general gameplay bugs you encounter with the game or the patch notes. We appreciate your time!
Player Character Updates
Increased Maximum Level
The maximum level that players can reach on their main class has been increased from level 80 to level 85. The maximum level that players can reach on their subclass has not changed, and is still level 80.
New Main Class Skills
New main-class skills have been added. These new skills are determined by your subclass(es) type. The types of skills that can be acquired by your main class differ depending on your specific subclass and subclass level.
* Subclass Level 65 – One possible skill you can acquire: Common skill (increased attack and defense-related power)
* Subclass Level 70 – One possible skill you can acquire: Common skill (increased attack and defense-related power)
* Subclass Level 75 – Select one skill to acquire: Common 2nd stage skill (increased attack, defense power, physical critical chance, and magic casting speed) OR various special skills that are determined by your subclass
* Subclass Level 80 – One possible skill you can acquire: Transformation skill that is determined by your subclass
Once you acquire one of these skills, they cannot be changed or deleted. Even if you delete your subclass, the corresponding acquired skill(s) will not be deleted. Your main class can acquire a maximum of 4 specialized skills for each subclass you have. You can acquire a total of 12 specialized skills if you have all three subclasses.
Adding New Skills
* While in your subclass state, go to your corresponding subclass master NPC and get your subclass ability certification.
* Take the certification to the Avant-Garde NPC in the Ivory Tower to acquire the corresponding skill.
* You can acquire the skill only while in your main class state. There is no main class level requirement to acquire these skills.
* None of the subclass certification items you receive can be dropped, destroyed, exchanged, or stored in a warehouse.
* The number of subclass skill certifications is restricted, so you must make your decision carefully. For example, if your first subclass receives a skill certification at level 65, even if you subsequently delete that subclass and raise a new first subclass to level 65, you cannot receive another skill certification for your first subclass at that level.
* You must complete the “More Than Meets the Eye” transformation quest in order to receive the subclass certification and to properly acquire the skill as your main class.
The special subclass-determined skills you can acquire are as follows:
Warrior
* Emergent Abilities – Physical Atk., Physical Def., Magic Atk., Magic Def.
* Master Abilities – Attack, Empower, Casting, and Focus
* Warrior Abilities – Boost CP, Resist Trait, and Haste
* Ultimate Skill: Transformation – Divine Warrior
Rogue
* Emergent Abilities – Physical Atk., Physical Def., Magic Atk., Magic Def.
* Master Abilities – Attack, Empower, Casting, and Focus
* Rogue Abilities – Long Shot, Evasion, and Critical Chance
* Ultimate Skill: Transformation – Divine Rogue
Knight
* Emergent Abilities – Physical Atk., Physical Def., Magic Atk., Magic Def.
* Master Abilities – Attack, Empower, Casting, and Focus
* Knight Abilities – Boost HP, Resist Critical, and Defense
* Ultimate Skill: Transformation – Divine Knight
Summoner
* Emergent Abilities – Physical Atk., Physical Def., Magic Atk., Magic Def.
* Master Abilities – Attack, Empower, Casting, and Focus
* Summoner Abilities – Increased HP/MP, Resist Attribute, and Spirit
* Ultimate Skill: Transformation – Divine Summoner
Wizard
* Emergent Abilities – Physical Atk., Physical Def., Magic Atk., Magic Def.
* Master Abilities – Attack, Empower, Casting, and Focus
* Wizard Abilities – Anti-Magic, Mana Gain, and Mana Steal
* Ultimate Skill: Transformation – Divine Wizard
Healer
* Emergent Abilities – Physical Atk., Physical Def., Magic Atk., Magic Def.
* Master Abilities – Attack, Empower, Casting, and Focus
* Healer Abilities – Prayer, Divine Protection, and Heal
* Ultimate Skill: Transformation – Divine Healer
Enchanter
* Emergent Abilities – Physical Atk., Physical Def., Magic Atk., Magic Def.
* Master Abilities – Attack, Empower, Casting, and Focus
* Enchanter Abilities – Boost Mana, Mana Recovery, and Barrier
* Ultimate Skill: Transformation – Divine Enchanter
Subclass types are categorized as follows:
* Warrior: Warlord, Gladiator, Destroyer, Tyrant, Bounty Hunter, Warsmith, Berserker, Soul Breaker (Male), Soul Breaker (Female)
* Rogue: Hawkeye, Silver Ranger, Phantom Ranger, Arbalester, Treasure Hunter, Plainswalker, Abyss Walker
* Knight: Paladin, Dark Avenger, Temple Knight, Shillien Knight
* Summoner: Warlock, Elemental Summoner, Phantom Summoner
* Wizard: Sorcerer, Necromancer, Spellsinger, Spellhowler
* Healer: Bishop, Elven Elder, Shillien Elder
* Enchanter: Prophet, Swordsinger, Bladedancer, Warcryer, Overlord, Inspector (Male), Inspector (Female)
Skill Reset
* The Avant-Garde NPC in the Ivory Tower can remove the special main-class skills that you got via your subclass(es).
* The cost to do this is 10,000,000 Adena. Note: This removes all previously learned certified skills and removes all certified skill-related unused items from your inventory. If you have paid to have your subclass certification skills removed, you must return to your subclass master(s) to receive your skill certification items again.
Class Type-Specific Transformations
* When you reach level 80 on your subclass, you can acquire a class-type-specific transformation skill that can be used while you are set to your main class.
* In order to acquire the class-type-specific transformation skill, you must complete the “More Than Meets the Eye” quest.
* Once you reach level 80 on your subclass and receive the subclass skill certification from the corresponding subclass master, you can obtain the “Transformation Sealbook.”
* You can acquire your class-type-specific transformation skill by going to the Avant-Garde NPC in the Ivory Tower. Speak to him while you are set to your main class.
Transformations
New transformations (normal and rare) have been added. You can use them after you’ve completed the “More Than Meets the Eye” quest and have acquired the skill “Transform – Onyx Beast.”
* The Soulshot particle effect and sound will no longer apply when you are in a transformed state.
* The Hero particle effect does not occur while you are in a transformed state.
Normal Transformation Types
Normal transformation types (warrior, magician, etc.) have been added for characters that are levels 70-80. After you obtain the transformation sealbook through hunting, you can acquire the corresponding transformation skill from Avant-Garde, the Transformation Wizard.
Rare Transformation Types
Rare transformation types have been added. These transformations have significantly stronger battle abilities than other transformations. You can acquire the “Transformation Sealbook” by hunting specific raid monsters, and you can acquire the transformation skill by taking the sealbook to Avant-Garde the Transformation Wizard.
The raid monsters that possess the Transformation Sealbooks and the player-character levels required to use them are as follows:
* Zaken – Can be used by a player whose level 60 or higher
* Anakim – Can be used by a player whose level 70 or higher
* Benom – Can be used by a player whose level 70 or higher
* Gordon – Can be used by a player whose level 76 or higher
* Ranku – Can be used by a player whose level 76 or higher
* Kechi – Can be used by a player whose level 76 or higher
* Demon Prince – Can be used by a player whose level 76 or higher
Servitors/Pets
New Pets
All pets can be raised up to level 86. The Pet Manager NPCs now carry a pet raising guide that includes helpful tips and information for raising your pets.
Fenrir
If your summoned Great Wolf is above level 70, you can evolve it into a Fenrir that is mountable by speaking with the Pet Manager NPCs.
Improved Baby Buffalo, Kookaburra, and Cougar
* If your summoned baby Buffalo, Kookaburra, or Cougar is level 55 or above, you can evolve it into an improved pet by speaking with the Pet Manager NPC.
* An improved baby pet can cast buffs on its owner.
Great Snow Wolf, Snow Fenrir, and Red Dusk/Red Star/Red Wind Strider
* All members of a clan that is in possession of the Rune or Aden Clan Halls may exchange their normal wolf or strider pet for a Clan Hall one. A Great Wolf can be exchanged for a Great Snow Wolf. A Fenrir can be exchanged for a Snow Fenrir, and Striders may be exchanged for a Red Star, Red Dusk, or Red Wind Strider, respectively.
* The Great Snow Wolf, Snow Fenrir, and Red Striders possess unique skills that ordinary pets do not, and their defense and mounted moving speed are higher than those of normal (non Clan Hall obtained) pets.
* The special Clan Hall obtained pets cannot be used unless a clan is in possession of a Clan Hall, but they can be exchanged again for the previous pets through the Pet Trader Mickey NPC in the Towns of Aden and Rune Township.
* The summoning collars for the Great Snow Wolf, Snow Fenrir, Red Dusk/Red Star/Red Wind Strider cannot be dropped, exchanged, or sold.
System Improvements
Pet Weapon Upgrades
You can upgrade an ordinary Wolf's weapons to a Great Wolf's weapons, and a Great Wolf's weapons to a Fenrir’s weapons through the Pet Manager NPCs.
System Improvements
You can now see your servitor’s or pet’s battle-related messages.
Hunting Grounds
Hellbound – Steel Citadel
* The Steel Citadel is where the raid boss Beleth resides. It is an extremely challenging hunting ground that is composed of various battle areas.
* In order to enter the Steel Citadel, you must maintain the trust of the Hellbound natives and continually contribute to their cause.
* The Steel Citadel is a massive castle that is composed of many areas (Base Tower, Tower of Infinitum, Tully's Workshop, and Tower of Naia).
Base Tower
The Base Tower is a two-story labyrinth. You must complete the Base Tower in order to enter the Tower of Infinitum, have a certain level of trust with the Hellbound natives.
Tower of Infinitum
The Tower of Infinitum is where the raid bosses Demon Prince and Ranku reside. You can enter the Tower of Infinitum after completing the Base Tower. You must complete the Tower of Infinitum in order to enter Tully's Workshop.
Tully’s Workshop
Tully’s Workshop is where the raid monster Darion resides. It is composed of eight floors, and you must defeat Darion in order to enter the Tower of Naia.
Tower of Naia
The Tower of Naia is where the raid monster "Epidos" and the boss monster "Beleth" reside. The Tower of Naia is a breakthrough-type dungeon where you must complete each section within a certain time limit.
Skills
New High-Level Skills
New skills that can be acquired at level 81 have been added. Unlike previous skills, SP is not consumed to learn these new skills. When you double-click on the Forgotten Scroll, the applicable skill is automatically acquired. The Forgotten Scrolls for these new skills drop off of specific boss monsters (Baium, Frintezza, Valakas, and Beleth.)
The new skills, all of which are acquired at level 81, are listed below.
All Classes
* Protection of Rune: Increases M. Def.
* Protection of Elemental: Increases resistance to elemental attacks
* Protection of Alignment: Increases resistance to Holy and Dark attacks
All Fighter Classes
* Fighter’s Will: Increases P. Atk. when melee weapon is used
* Archer’s Will: Increases P. Atk. when bow is used
Knight Classes
* Anti Magic Armor: Greatly increases M. Def. momentarily
Hell Knight
* Seed of Revenge: Increases P. Atk., and additionally increases Critical Rate depending on stage increase
* Insane Crusher: Ranged attack when Seed of Revenge reaches stage 3
* Hell Scream: Decreases P. Def and M. Atk. and causes fleeing
Phoenix Knight
* Spirit of Phoenix: Increases P. Def., and increases resistance to Darkness and Fire depending on stage increase
* Flame Icon: Greatly increases party members’ battle abilities
Eva’s Templar
* Eva’s Will: Increases M. Def., and increases Water-type attack and Critical Rate depending on the stage increase
* Touch of Eva: Greatly restores party members’ HP and increases HP regeneration.
Shillien Templar
* Pain of Shillien: Increases Critical Damage, increases Wind-type attack, and bestows Vampiric effect depending on the stage increase
* Touch of Shillien: Greatly decreases the maximum CP of nearby targets, and cancels buffs
Adventurer, Wind Rider, and Ghost Hunter
* Sixth Sense: Increases Evasion when HP is below 30%
* Expose Weak Point: Decreases the target’s P. Def. and increases your target’s chance to be critically hit
Adventurer
* Exciting Adventure: Increases Speed, Evasion, Success Rate of deadly attack, Physical skill dodge
Wind Rider
* Wind Riding: Increases Speed, Evasion, Success Rate of deadly attack, Physical skill dodge
Ghost Hunter
* Ghost Walking: Increases Speed, Evasion, Success Rate of deadly attack, Physical skill dodge
Sagittarius
* Flame Hawk: Range attack using a bow
Moonlight Sentinel
* Arrow Rain: Range attack using a bow
Ghost Sentinel
* Ghost Piercing: Range attack using a bow
Dreadnought
* Dread Pool: Decreases speed of nearby targets, causing fleeing
Duelist
* Weapon Blockade: Cancels the target’s weapon
Grand Khavatari
* Force of Destruction: Inflicts damage and continuously decreases HP
Titan
* Demolition Impact: Range attack on surrounding targets
Maestro
* Golem Armor: Transforms into a golem with increased battle abilities
Archmage
* Flame Armor: Increases resistance to Fire / Added damage effect to attacking target
Mystic Muse
* Frost Armor: Increases resistance to Water / Decreases speed of attacking target
Storm Screamer
* Hurricane Armor: Increases resistance to Wind / Decreases attack speed of attacking target
Soultaker
* Vampiric Mist: Inflicts damage on nearby targets and absorbs HP
Arcana Lord, Elemental Master, and Spectral Master
* Servitor Barrier: Momentarily makes the servitor invincible
* Excessive Loyalty: When the master incurs damage, the servitor’s battle skills are increased
* Mutual Response: When the master attacks, the servitor’s HP/MP are restored
Cardinal
* Sublime Self-Sacrifice: Consumes HP and makes party members invincible
Eva’s Saint
* Blessing of Eva: HP, MP, and CP are all restored, and debuffs have a chance of being deleted
Shillien Saint
* Lord of Vampire: Greatly absorbs as HP a portion of the damage inflicted on a target
* Throne Root: Causes Hold on nearby targets, and continuously consumes HP
Dominator
* Restricts the CP, HP, and MP recovery of nearby targets
Trickster
* Range attack using a crossbow
Soul Hound
* Causes Paralysis on nearby targets
Y tiene algunas cositas
Welcome to the The 1st Throne – The Kamael: Hellbound Public Test Server! Please use the patch notes below when testing The 1st Throne - The Kamael: Hellbound to read about new features. Reply in this thread for general gameplay bugs you encounter with the game or the patch notes. We appreciate your time!
Player Character Updates
Increased Maximum Level
The maximum level that players can reach on their main class has been increased from level 80 to level 85. The maximum level that players can reach on their subclass has not changed, and is still level 80.
New Main Class Skills
New main-class skills have been added. These new skills are determined by your subclass(es) type. The types of skills that can be acquired by your main class differ depending on your specific subclass and subclass level.
* Subclass Level 65 – One possible skill you can acquire: Common skill (increased attack and defense-related power)
* Subclass Level 70 – One possible skill you can acquire: Common skill (increased attack and defense-related power)
* Subclass Level 75 – Select one skill to acquire: Common 2nd stage skill (increased attack, defense power, physical critical chance, and magic casting speed) OR various special skills that are determined by your subclass
* Subclass Level 80 – One possible skill you can acquire: Transformation skill that is determined by your subclass
Once you acquire one of these skills, they cannot be changed or deleted. Even if you delete your subclass, the corresponding acquired skill(s) will not be deleted. Your main class can acquire a maximum of 4 specialized skills for each subclass you have. You can acquire a total of 12 specialized skills if you have all three subclasses.
Adding New Skills
* While in your subclass state, go to your corresponding subclass master NPC and get your subclass ability certification.
* Take the certification to the Avant-Garde NPC in the Ivory Tower to acquire the corresponding skill.
* You can acquire the skill only while in your main class state. There is no main class level requirement to acquire these skills.
* None of the subclass certification items you receive can be dropped, destroyed, exchanged, or stored in a warehouse.
* The number of subclass skill certifications is restricted, so you must make your decision carefully. For example, if your first subclass receives a skill certification at level 65, even if you subsequently delete that subclass and raise a new first subclass to level 65, you cannot receive another skill certification for your first subclass at that level.
* You must complete the “More Than Meets the Eye” transformation quest in order to receive the subclass certification and to properly acquire the skill as your main class.
The special subclass-determined skills you can acquire are as follows:
Warrior
* Emergent Abilities – Physical Atk., Physical Def., Magic Atk., Magic Def.
* Master Abilities – Attack, Empower, Casting, and Focus
* Warrior Abilities – Boost CP, Resist Trait, and Haste
* Ultimate Skill: Transformation – Divine Warrior
Rogue
* Emergent Abilities – Physical Atk., Physical Def., Magic Atk., Magic Def.
* Master Abilities – Attack, Empower, Casting, and Focus
* Rogue Abilities – Long Shot, Evasion, and Critical Chance
* Ultimate Skill: Transformation – Divine Rogue
Knight
* Emergent Abilities – Physical Atk., Physical Def., Magic Atk., Magic Def.
* Master Abilities – Attack, Empower, Casting, and Focus
* Knight Abilities – Boost HP, Resist Critical, and Defense
* Ultimate Skill: Transformation – Divine Knight
Summoner
* Emergent Abilities – Physical Atk., Physical Def., Magic Atk., Magic Def.
* Master Abilities – Attack, Empower, Casting, and Focus
* Summoner Abilities – Increased HP/MP, Resist Attribute, and Spirit
* Ultimate Skill: Transformation – Divine Summoner
Wizard
* Emergent Abilities – Physical Atk., Physical Def., Magic Atk., Magic Def.
* Master Abilities – Attack, Empower, Casting, and Focus
* Wizard Abilities – Anti-Magic, Mana Gain, and Mana Steal
* Ultimate Skill: Transformation – Divine Wizard
Healer
* Emergent Abilities – Physical Atk., Physical Def., Magic Atk., Magic Def.
* Master Abilities – Attack, Empower, Casting, and Focus
* Healer Abilities – Prayer, Divine Protection, and Heal
* Ultimate Skill: Transformation – Divine Healer
Enchanter
* Emergent Abilities – Physical Atk., Physical Def., Magic Atk., Magic Def.
* Master Abilities – Attack, Empower, Casting, and Focus
* Enchanter Abilities – Boost Mana, Mana Recovery, and Barrier
* Ultimate Skill: Transformation – Divine Enchanter
Subclass types are categorized as follows:
* Warrior: Warlord, Gladiator, Destroyer, Tyrant, Bounty Hunter, Warsmith, Berserker, Soul Breaker (Male), Soul Breaker (Female)
* Rogue: Hawkeye, Silver Ranger, Phantom Ranger, Arbalester, Treasure Hunter, Plainswalker, Abyss Walker
* Knight: Paladin, Dark Avenger, Temple Knight, Shillien Knight
* Summoner: Warlock, Elemental Summoner, Phantom Summoner
* Wizard: Sorcerer, Necromancer, Spellsinger, Spellhowler
* Healer: Bishop, Elven Elder, Shillien Elder
* Enchanter: Prophet, Swordsinger, Bladedancer, Warcryer, Overlord, Inspector (Male), Inspector (Female)
Skill Reset
* The Avant-Garde NPC in the Ivory Tower can remove the special main-class skills that you got via your subclass(es).
* The cost to do this is 10,000,000 Adena. Note: This removes all previously learned certified skills and removes all certified skill-related unused items from your inventory. If you have paid to have your subclass certification skills removed, you must return to your subclass master(s) to receive your skill certification items again.
Class Type-Specific Transformations
* When you reach level 80 on your subclass, you can acquire a class-type-specific transformation skill that can be used while you are set to your main class.
* In order to acquire the class-type-specific transformation skill, you must complete the “More Than Meets the Eye” quest.
* Once you reach level 80 on your subclass and receive the subclass skill certification from the corresponding subclass master, you can obtain the “Transformation Sealbook.”
* You can acquire your class-type-specific transformation skill by going to the Avant-Garde NPC in the Ivory Tower. Speak to him while you are set to your main class.
Transformations
New transformations (normal and rare) have been added. You can use them after you’ve completed the “More Than Meets the Eye” quest and have acquired the skill “Transform – Onyx Beast.”
* The Soulshot particle effect and sound will no longer apply when you are in a transformed state.
* The Hero particle effect does not occur while you are in a transformed state.
Normal Transformation Types
Normal transformation types (warrior, magician, etc.) have been added for characters that are levels 70-80. After you obtain the transformation sealbook through hunting, you can acquire the corresponding transformation skill from Avant-Garde, the Transformation Wizard.
Rare Transformation Types
Rare transformation types have been added. These transformations have significantly stronger battle abilities than other transformations. You can acquire the “Transformation Sealbook” by hunting specific raid monsters, and you can acquire the transformation skill by taking the sealbook to Avant-Garde the Transformation Wizard.
The raid monsters that possess the Transformation Sealbooks and the player-character levels required to use them are as follows:
* Zaken – Can be used by a player whose level 60 or higher
* Anakim – Can be used by a player whose level 70 or higher
* Benom – Can be used by a player whose level 70 or higher
* Gordon – Can be used by a player whose level 76 or higher
* Ranku – Can be used by a player whose level 76 or higher
* Kechi – Can be used by a player whose level 76 or higher
* Demon Prince – Can be used by a player whose level 76 or higher
Servitors/Pets
New Pets
All pets can be raised up to level 86. The Pet Manager NPCs now carry a pet raising guide that includes helpful tips and information for raising your pets.
Fenrir
If your summoned Great Wolf is above level 70, you can evolve it into a Fenrir that is mountable by speaking with the Pet Manager NPCs.
Improved Baby Buffalo, Kookaburra, and Cougar
* If your summoned baby Buffalo, Kookaburra, or Cougar is level 55 or above, you can evolve it into an improved pet by speaking with the Pet Manager NPC.
* An improved baby pet can cast buffs on its owner.
Great Snow Wolf, Snow Fenrir, and Red Dusk/Red Star/Red Wind Strider
* All members of a clan that is in possession of the Rune or Aden Clan Halls may exchange their normal wolf or strider pet for a Clan Hall one. A Great Wolf can be exchanged for a Great Snow Wolf. A Fenrir can be exchanged for a Snow Fenrir, and Striders may be exchanged for a Red Star, Red Dusk, or Red Wind Strider, respectively.
* The Great Snow Wolf, Snow Fenrir, and Red Striders possess unique skills that ordinary pets do not, and their defense and mounted moving speed are higher than those of normal (non Clan Hall obtained) pets.
* The special Clan Hall obtained pets cannot be used unless a clan is in possession of a Clan Hall, but they can be exchanged again for the previous pets through the Pet Trader Mickey NPC in the Towns of Aden and Rune Township.
* The summoning collars for the Great Snow Wolf, Snow Fenrir, Red Dusk/Red Star/Red Wind Strider cannot be dropped, exchanged, or sold.
System Improvements
Pet Weapon Upgrades
You can upgrade an ordinary Wolf's weapons to a Great Wolf's weapons, and a Great Wolf's weapons to a Fenrir’s weapons through the Pet Manager NPCs.
System Improvements
You can now see your servitor’s or pet’s battle-related messages.
Hunting Grounds
Hellbound – Steel Citadel
* The Steel Citadel is where the raid boss Beleth resides. It is an extremely challenging hunting ground that is composed of various battle areas.
* In order to enter the Steel Citadel, you must maintain the trust of the Hellbound natives and continually contribute to their cause.
* The Steel Citadel is a massive castle that is composed of many areas (Base Tower, Tower of Infinitum, Tully's Workshop, and Tower of Naia).
Base Tower
The Base Tower is a two-story labyrinth. You must complete the Base Tower in order to enter the Tower of Infinitum, have a certain level of trust with the Hellbound natives.
Tower of Infinitum
The Tower of Infinitum is where the raid bosses Demon Prince and Ranku reside. You can enter the Tower of Infinitum after completing the Base Tower. You must complete the Tower of Infinitum in order to enter Tully's Workshop.
Tully’s Workshop
Tully’s Workshop is where the raid monster Darion resides. It is composed of eight floors, and you must defeat Darion in order to enter the Tower of Naia.
Tower of Naia
The Tower of Naia is where the raid monster "Epidos" and the boss monster "Beleth" reside. The Tower of Naia is a breakthrough-type dungeon where you must complete each section within a certain time limit.
Skills
New High-Level Skills
New skills that can be acquired at level 81 have been added. Unlike previous skills, SP is not consumed to learn these new skills. When you double-click on the Forgotten Scroll, the applicable skill is automatically acquired. The Forgotten Scrolls for these new skills drop off of specific boss monsters (Baium, Frintezza, Valakas, and Beleth.)
The new skills, all of which are acquired at level 81, are listed below.
All Classes
* Protection of Rune: Increases M. Def.
* Protection of Elemental: Increases resistance to elemental attacks
* Protection of Alignment: Increases resistance to Holy and Dark attacks
All Fighter Classes
* Fighter’s Will: Increases P. Atk. when melee weapon is used
* Archer’s Will: Increases P. Atk. when bow is used
Knight Classes
* Anti Magic Armor: Greatly increases M. Def. momentarily
Hell Knight
* Seed of Revenge: Increases P. Atk., and additionally increases Critical Rate depending on stage increase
* Insane Crusher: Ranged attack when Seed of Revenge reaches stage 3
* Hell Scream: Decreases P. Def and M. Atk. and causes fleeing
Phoenix Knight
* Spirit of Phoenix: Increases P. Def., and increases resistance to Darkness and Fire depending on stage increase
* Flame Icon: Greatly increases party members’ battle abilities
Eva’s Templar
* Eva’s Will: Increases M. Def., and increases Water-type attack and Critical Rate depending on the stage increase
* Touch of Eva: Greatly restores party members’ HP and increases HP regeneration.
Shillien Templar
* Pain of Shillien: Increases Critical Damage, increases Wind-type attack, and bestows Vampiric effect depending on the stage increase
* Touch of Shillien: Greatly decreases the maximum CP of nearby targets, and cancels buffs
Adventurer, Wind Rider, and Ghost Hunter
* Sixth Sense: Increases Evasion when HP is below 30%
* Expose Weak Point: Decreases the target’s P. Def. and increases your target’s chance to be critically hit
Adventurer
* Exciting Adventure: Increases Speed, Evasion, Success Rate of deadly attack, Physical skill dodge
Wind Rider
* Wind Riding: Increases Speed, Evasion, Success Rate of deadly attack, Physical skill dodge
Ghost Hunter
* Ghost Walking: Increases Speed, Evasion, Success Rate of deadly attack, Physical skill dodge
Sagittarius
* Flame Hawk: Range attack using a bow
Moonlight Sentinel
* Arrow Rain: Range attack using a bow
Ghost Sentinel
* Ghost Piercing: Range attack using a bow
Dreadnought
* Dread Pool: Decreases speed of nearby targets, causing fleeing
Duelist
* Weapon Blockade: Cancels the target’s weapon
Grand Khavatari
* Force of Destruction: Inflicts damage and continuously decreases HP
Titan
* Demolition Impact: Range attack on surrounding targets
Maestro
* Golem Armor: Transforms into a golem with increased battle abilities
Archmage
* Flame Armor: Increases resistance to Fire / Added damage effect to attacking target
Mystic Muse
* Frost Armor: Increases resistance to Water / Decreases speed of attacking target
Storm Screamer
* Hurricane Armor: Increases resistance to Wind / Decreases attack speed of attacking target
Soultaker
* Vampiric Mist: Inflicts damage on nearby targets and absorbs HP
Arcana Lord, Elemental Master, and Spectral Master
* Servitor Barrier: Momentarily makes the servitor invincible
* Excessive Loyalty: When the master incurs damage, the servitor’s battle skills are increased
* Mutual Response: When the master attacks, the servitor’s HP/MP are restored
Cardinal
* Sublime Self-Sacrifice: Consumes HP and makes party members invincible
Eva’s Saint
* Blessing of Eva: HP, MP, and CP are all restored, and debuffs have a chance of being deleted
Shillien Saint
* Lord of Vampire: Greatly absorbs as HP a portion of the damage inflicted on a target
* Throne Root: Causes Hold on nearby targets, and continuously consumes HP
Dominator
* Restricts the CP, HP, and MP recovery of nearby targets
Trickster
* Range attack using a crossbow
Soul Hound
* Causes Paralysis on nearby targets
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