Bue primero holaaaaaaa tanto tiempo :P, segundo... taba keriendo entrar para ver q onda el server despues de casi 1 año... o mas :S..... pero baje todo y me tira este error
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2270 MHz with 1023MB RAM
Video: NVIDIA GeForce FX 5200 (6085)
ReadFile failed: Count=0 Length=741756 Error=Error de datos (comprobación de redundancia cíclica).
History: ULinkerLoad::Serialize <- TArray<< <- TLazyArray::Load <- 0 <- FSoundData::Load <- TLazyArray<< <- USound::Serialize <- LoadObject <- (Sound ChrSound.Swim.UnderWater_Loop 43203556==43203556/44340388 43202531 742781) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Sound ChrSound.UnderWater_Loop NULL) <- UObject::ProcessEvent <- (LineagePlayerController Entry.LineagePlayerController0, Function Engine.LineagePlayerController.PostBeginPlay) <- ULevel::SpawnActor <- (LineagePlayerController) <- UObject::ProcessEvent <- (GameInfo Entry.GameInfo0, Function Engine.GameInfo.L2NetLogin) <- ULevel::SpawnPlayActor <- UGameEngine::Init <- InitEngine
Si alguno me puede ayudar se lo agradezco...
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2270 MHz with 1023MB RAM
Video: NVIDIA GeForce FX 5200 (6085)
ReadFile failed: Count=0 Length=741756 Error=Error de datos (comprobación de redundancia cíclica).
History: ULinkerLoad::Serialize <- TArray<< <- TLazyArray::Load <- 0 <- FSoundData::Load <- TLazyArray<< <- USound::Serialize <- LoadObject <- (Sound ChrSound.Swim.UnderWater_Loop 43203556==43203556/44340388 43202531 742781) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Sound ChrSound.UnderWater_Loop NULL) <- UObject::ProcessEvent <- (LineagePlayerController Entry.LineagePlayerController0, Function Engine.LineagePlayerController.PostBeginPlay) <- ULevel::SpawnActor <- (LineagePlayerController) <- UObject::ProcessEvent <- (GameInfo Entry.GameInfo0, Function Engine.GameInfo.L2NetLogin) <- ULevel::SpawnPlayActor <- UGameEngine::Init <- InitEngine
Si alguno me puede ayudar se lo agradezco...
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