buenas queria ver si alguien sabe y me pueda ayudar con este error que tengo, desde ya muchas gracias!
2010.4.20 19:16:44
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel Unknown processor @ 3013 MHz with 2047MB RAM
Video : NVIDIA GeForce 8600 GT (9621)
PosCode : LS1:88744:-75119:-3697 2/1
IDirect3DVertexBuffer9::Lock failed(8007000E).
History: FD3DVertexStream::Cache <- FD3DRenderInterface::SetVertexStreams <- FD3DRenderInterface::SetVertexStreams <- RenderStaticMesh <- StaticMesh=Elmo_fielddeco_S.Stone_sill.sill_BIGsto ne01 Owner=23_16.StaticMeshActor195 Instance=23_16.StaticMeshInstance4122 <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2010.4.20 19:16:44
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel Unknown processor @ 3013 MHz with 2047MB RAM
Video : NVIDIA GeForce 8600 GT (9621)
PosCode : LS1:88744:-75119:-3697 2/1
IDirect3DVertexBuffer9::Lock failed(8007000E).
History: FD3DVertexStream::Cache <- FD3DRenderInterface::SetVertexStreams <- FD3DRenderInterface::SetVertexStreams <- RenderStaticMesh <- StaticMesh=Elmo_fielddeco_S.Stone_sill.sill_BIGsto ne01 Owner=23_16.StaticMeshActor195 Instance=23_16.StaticMeshInstance4122 <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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