Bueno chicos, en vista de que Gracia Final se aproxima, hemos pensado hacer un post-recopilatorio-resumen de los cambios que podremos experimentar con el cambio de crónica. Bien, la idea es que entre todos, vayamos armando guías sobre los cambios. Una guía de nuevas skills en que pjs, una guía con nuevos sitios y cómo acceder a ellos, otra con los nuevos raids las historias de estos (para roleros) y si hay que completar alguna quest para poder matarlos, etc. Toda la información que podáis aportar. A medida que vayáis haciendo las guías, iré poniendo en este post los links a cada una de ellas de forma ordenada, para que quede todo recogido y la gente tenga fácil acceso a ellas. Si encontráis alguna guía ya existente que consideréis interesante también podéis poner aquí el link, para que yo lo coloque junto a los otros. Cuando tenga un hueco veré yo también de aportar lo mío. =)
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Colaboración Ciudadana
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Colaboración Ciudadana
Name: Salko
Level: El justo
Prof: Palus Knight
Clan: GZconsejeros Ally: GameMasters
Alineación: Un poco mas a la derecha..mas centrado..a no espera, era eso de Neutral? Si si Neutral!
http://i53.tinypic.com/208e3js.jpg
http://i54.tinypic.com/5a42eg.jpg
Dharon: - sabrá qué pj's le robaron, y todos ellos serán baneados sin ningun tipo de compasión, masacrados hasta la muerte, triturados, pasados por la moulinex y luego dados de comer a los perros.Tags: None
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Cual es el nombre exacto de la cronica para buscar e poder ayudar a la info?
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Los cambios mas importantes:
- todos los asedios en domingo
-- se puede revivir en zona de asedio de manera habitual
-- DP por muerte de 5 min de duracion
-- Posibilidad de apuntarse a atacar/defender a pesar de ya poseer castillo/fortress
- territory war los sabados
-- nobleza y sub por territory war (te ahorras todas las quests)
-- joyas S80 con efectos de joyas boss por TW
-- armas S
-- cinturones para +weight, +slots
-- ganar experiencia pevepeando DDD
-- aumento de stats (STR, DEX, WIT...)
*Es de lejos lo mejor de la cronica, tanto por beneficios como por diversion.
- olys
-- nobless gate pass obsoletos
-- spellbooks de skills de 83 por tokens (los nuevos NGP)
-- joyas de duracion limitada con efectos de epicas
- fortress
-- obtencion de Knights Eppauletes
-- venta de camisas, brazaletes
- nuevos consumables
-- elixires HP/CP/MP que solo se pueden usar en battlefield (siege, TW, fortress). Son acumulables a los normales.
-- potas de Invul, Dash, Cargas de gladia/tyrant y mas cosas
-- Giant Codex especiales
- nuevas mascotas (bueno creo que ya estan en GZ, pero para variar, no van).
-- Kookaburra para magos (recharge, ww, acu, empo)
-- Varios para fighters (ni los recuerdo, no son utiles)
-- Lobos evolucionables (pegan banda y se pueden montar)
- cambios de skills
-- algunas nuevas skills (de lvl 83, mayormente)
-- cambio en el Invul: cualquier accion que realices que diste de correr o targetear, el efecto desaparece: helear, buffar, pegar...
-- cambio en los UD de noble: ahora son individuales
-- cambio en el delay de las skills: todos los delays se reducen a 1/4, TODOS, pero no son modificales con buffs como acu, haste, etc. Solo con buffs expresos tipo renewal, champion, seraphim...
- Continente Gracia
-- 2 nuevos grandes raids instanciados
-- Cristales de elemento (para llevar las armas a 300)
-- no sirve para bichear xd
- Cambios en el leveleo
-- Vitality
-- Mas herbs y mas variadas
-- Nuevas zonas de todos los lvls
-- instances*
-- Newbie buff hasta 75
*Capitulo aparte
- Cambios varios
-- algunos raids se vuelven ahora instances, eso significa que no hay competicion. Los puede hacer cualquiera una vez cada X tiempo. Independientemente de si alguien mas lo hace al mismo tiempo.
-- Equipo low B en lux
-- Top C en tienda comun
-Instancias, Instancias everywhere
Si algo caracteriza esta cronica son las Instances. Quests (por asi llamarlas) que se pueden hacer una vez cada X tiempo, que te teleportan a un lugar cerrado fuera del acceso de los demas para realizar variadas acciones. Ya sean bichos comunes, raids, ambos... La caracteristica de las instances es que es independiente de los demas. No importa que alguien se adelante a hacer el raid, tu puedes hacerlo justo despues, o incluso al mismo tiempo que el en una instance paralela. La mayoria de instancias sirven para ganar exp y drops. Hay instancias en las fortress, en los castles, en las citys, estan las kamalokas, pailakas, Hall of Abbys, Labyrinth of Abbys, raids de Gracia, raids de zonas nuevas y tmb de zonas de siempre. En todas partes, la lista es enorme. Y en cronicas siguientes Zaken y Frintezza entre otros se vuelven instances XD
Esto es todo lo que ahora mismo puedo recordar, y no pienso poner como hacer/conseguir cada una de estas cosas, bastante cansado estoy ya XD
P.D: si no menciono los sets Vesper es porque aun no son crafteables en Gracia Final.
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Creo q esto les va a interesar mucho a varias personas
2 modos de instances Nuevos llamados Pailakas y kamaloka.
Pailakas song of Fire and Ice
LVL: 36-42
Localización: Gludin
Npc: Inspector Adle (al cosatado del templo)
Razas & Clases: Todas
Recompensas: Rates x1
Pailaka Ring (29 Mdef, +15 MP. No se puede tradear ni enchantear)
Pailaka Earring (43 Mdef, +20 MP. No se puede Tradear ni enchantear)
810k Exp y 50k SP
Vitality points LVL4. Se llena la barra de Vitality a 4 full.
------------------------------------------------------------------
Pailakas Devil's Isle
LVL: 61-67
Localización: Giran
Npc: Devil's Isle Survivor (junto a la salida norte)
Razas & Clases: Todas
Recompensas: Rates x1
Pailaka Bracelet (MP +20, 2 huecos para talismanes)
10.800.000 EXP
950.000 SP
Vitality Points LVL4. Barra de vitality a 4 full.
---------------------------------------------------------------------
Pailakas Injured Dragon
LVL: 73-77
Localización: Goodard
Npc: Ketra Orc Shaman (Afuera de Goddard, puerta que lleva a Garden of Beast)
Razas & Clases: Todas
Recompensas: Rates x1
Vitality Points LvL4. Se llena la barra de Vitality a 4 Full.
Pailaka Shirt (A grade, pdef 28, +40 MP)
28kk EXP
2.850.000 SP
Son una pavada y les dan items y vita GG
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Originally posted by Nitrosataunque sea aliado, algunos no dejan de ser larvas. cuando entro Leuka a Is o Bagheera a Ls yo les dije por ally chat que me daba asco tenerlos de aliado. en especial a leuka.
que alguno quiera evitar dolores de cabeza y peleas, y por eso no le diga nada a los ex enemigos que entran de aliado, es otra cosa.
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Originally posted by xaguillas View PostSin firma
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El otro dia aburrido busque un poco de todo e hice un post en el foro del clan, lo empece a traducir pero me quede a medias, de todas formas Google traduce relativamente bien para los que tengan 0 idea de ingles.
Cambios hay mil y mas pasando de una cronica en la que andan las cosas a medias a una que estara full, pero los que vi mas importante son estos:
[Vitality System]
- Un sistema que añade bono de experiencia en función del nivel de “vitalidad del personaje”.
- Los puntos de vitalidad se recogen en las siguientes condiciones: Un jugador no ha entrado en una peroido de tiempo, un
jugador está sentado en una zona de paz (ciudad)durante un peroido de tiempo, un jugador participa en el asedio o raid.
- Los puntos de vitalidad se transfieren a las subclases cuando se produce un cambio de carácter.
[Combate]
- Cantos y danzas ya tienen su propia barra de buff.
- Rango de monstruos y jugadores cuerpo a cuerpo aumentó ligeramente.
- Ubicación del destino y la relación con el atacante ahora afecta bonus de daño.
- Los ataques de largo alcance física ahora tienen una diferencia de distancia a los daños.
- El veneno y el daño “bleed”(sangrado) se ha incrementado.
- Duración del “dbuff” es modificado por el índice de defensa en contra de los objetivos de ese tipo de efecto adverso.
- La velocidad a la que los jugadores golpean o esquivan los ataques ha sido cambiado para hacer una brecha entre la precisión y la evasión más importante.
[skils]
Se aumento el consumo de mp de los siguientes toogles
- Soul Cry
- Accuracy
- Silent Move
- Guard Stance
- Soul Guard
- Vicious Stance
- Shield Fortress
- Fortitude
- Parry Stance
- War Frenzy
- True Berserker
- Strike Back
- Hard March
Daño mágico se aplica ahora una variación al azar entre el daño mínimo y máximo. Dependiendo del tipo de arma la varianza de los cambios daños hechizos.
Los cambios en Kamael
Consumo Espíritu Habilidades que utilizan las almas cargadas para mejorar la habilidad se han cambiado.
Daño mágico golpe crítico se reduce de 4 x 3 veces.
Oportunidad de Magia golpe crítico máxima de 20%.
Porfecias
Prophecy of Fire
- +10% PATK
- +20% PDEF
- +20% Crit Damage
- +20% Atack Speed
- +20% MDEF
- +20% MATK
- +2% STATIC Magic Critical Rate (effective mcrit rate + 2%)
- +20% Cast Speed
- +20% MaxMP (Does not Recover MP increased)
- +20% HP Regen
- +10% Debuff Resistence
- -20% RunSpeed
Prophecy of Water
- +10% PATK
- +20% PDEF
- +20% ATKSPD
- +20% MATK
- +20% MDEF
- +2% STATIC Magic Critical Rate (effective mcrit rate + 2%)
- +20% Cast Speed
- +20% MP Regen
- +10% Debuff Resistence
- -20% Run Speed
- -5% MP Cost on All Skills
Prophecy of Wind
- +10% PATK
- +20% PDEF
- +20% Critical Rate
- +20% PATKSPD
- +20% MATK
- +20% MDEF
- +20% Cast Speed
- +20% Magic Critical Damage
- +20% MaxHP (Does not Recover HP increased)
- +10% Debuff Resistence
- -20% Run Speed
- +5% Vampiric Rage
Chant of Victory
- +10% PATK
- +20% PDEF
- +20% Critical Damage
- +20% ATKSPD
- +20% MATK
- +20% MDEF
- +2% Magic Critical Rate
- +20% Cast Speed
- +20% MaxHP (Does not Recover HP increased)
- +20% HP Regen
- +10% Debuff Resistence
- -20% Run Speed
- +4 Accuracy
Victory of Pa'agrio
- +10% PATK
- +20% PDEF
- +20% Critical Rate
- +20% ATKSPD
- +20% MDEF
- +20% MATK
- +20% Magic Critical Damage
- +20% Cast Speed
- +20% MaxMP
- +10% Debuff Resistence
- -20% Run Speed
- +20% MaxCP (Does not Recover CP increased)
- +20% CP Heal for Alliance.
[New skills]
DA,Paladin,SK,TK
Vanguard combat stance (transformation effect with no appearence change) (L43)
This skill allows the player to effectively equip dual swords or 2h weapons.
- Full Swing - Attack the area around a target with a 2h Sword, bypassing shield defense.
- Tornado Double Chop - Attack the areana around a target with a dual sword, bypassing shield defense.
- Power Chop - Powerful single target attack with a 2h weapon, bypassing shield defense.
- Power Double Slash - Powerfil single target attack with a dual sword, bypassing shield defense.
SE,EE,Bishop
Inquisitor combat stance (transformation effect with no appearence change) (L44)
- Divine Punishment - Single target low mp cost fast reset holy attribute nuke. Power 57.
- Surrender to Divine - Strips resist holy and reduces holy defense by -20, strengthens targets darkness by +20.
- Divine Curse - Prevents the target from receiving healing and applies a DoT effect to the target.
- Divine Turmoil - Powerful area holy attack. Power 90.
Any healer class (Cardinal, Eva's Saint, Sillen Saint) that is above 76 with thurd class can learn 2 (4 for SE) skills from other healer type.
Skill can be learned from grand master and skill master. In order to learn 1 skill, you need 1 formander (new item).
This item can be obtained upon completion of 3rd class quest, but those who has already finished quest, can find it in their inventory.
Abyss Walker
- Evade ??(L74) - During a successfull evade, at a certain probability the AW's critical power will increase.
Plains Walker
- Evade ?? (L74) - During a successfull evade, at a certain probability the Perfect World's critical chance will increase.
Treasure Hunter
- Evade ?? (L74) - During a successful evade, at a certain probability the TH's attack speed will increase.
All dagger classes:
- Shadow step (L72) - Teleport to a target within 900 range.
All Kamael
- Fast Recovery (L43) - +HP/CP/MP regeneration.
Berserker
- Health Reconstruction (L52) - Recover 100% HP, consumes 5 souls long cooldown.
- Health Reinforcement (L55) - Heal and Increase a % of the parties HP, consumes 10 souls.
Soul Breaker
- Soul Web (L62) - Reduce the targets movement speed, consumes 5 souls.
Arbalester
- Forgotten Trap (L64) - ???
- Implant Doom Seed (L68) - upon growth target is unable to use magic or physical skills.
Soul Breaker/Inspector
- Forget Pain (L58) - Prevent damage for a peroid of time, when the effect wears off the target is weakened.
- Master of Magic (L40) - Increase casting speed, reduce cooldown time of skills.
Warsmith
- Repair Golem (L40) - Powerful Heal for constructs
- Power Golem (L43) - Increase construct attack power and attack speed.
- Golem Armor Plating (L40) - Increase construct pdef and max hp.
- The following Warsmith skills have a 10 minute duration and can only be used on up to 3 items at a time
- Sharpen Edges (L49) - Enhance the effectiveness of bladed weapons.
- Spike Thorns (L49) - Enhance the attack effectiveness of blunt weapons.
- Strengthen Bow String (L49) - Enhance the effectiveness of bow/cross bow weapons.
- Scaled Armor (L46) - Enhance the effectiveness of heavy armor.
- Hard Tanning (L46) - Enhance the effectiveness of light armor.
- Imbroider Garments (L46) - Enhance the effectiveness of Robes
- Summon Merchant Golem (L52) - Costs 5 D crystals, sets up a stationry shop for the war smith.
Prophet
- Mana Steal (this is a buff that cuases damage done from melee attacks to steal MP from the target and give it to the attacker)
Phantom Summoner:
- Death Spike (Max Power 65), Summon Cursed Bone, Curse: Poison
[Mascotas]
Teinonikus ***8211; Se puede obtener en Dino Island
New Strider ***8211; Se puede obtener de Territory NPC con badges.
Joyeria para mascotas se an añadido para incrementar su m def
Cuando una mascot muere el tiempo que permanence se aumenta a 24 horas (tiempo real) antes de desaparecer .
Algunos de los buf de lvl alto de las improved pet se incremento el efecto
Jugadores transformardos pueden ahora montar en los wyvern
Teinonikus - can be obtained at Dino Island
New Strider - can be obtained from Territory NPC with badges.
New Weapons and Armor for Pets
Jewelery for pets has been added to increase mdef.
When a Pet dies the time it takes for the pet to disappear was increased to 24 hours (real time).
Some of the buffs higher level Improved Pets can give have been increased in level of effect.
Players that are transformed can now also ride mountable pets (wyvern).
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[PVP]
battlefield your clan is registered on as either attacker or defender. Leaving and re-entering the battlefield will reset that 5 minute counter.
- Fortress Siege War - Every 5 minutes you get 31 PRP, upto max 341 PRP for a Fortress Siege. Same rules as for a Castle Siege apply.
- Clan Hall Battle - Every 5 minutes you get 75 PRP, upto max 825 PRP for a Clan Hall Battle. Same rules as for a Castle Siege apply.
- Underground Arena - First win gets you 80 PRP. Any follow up win gives
- 2 ~ 5 wins: 85, 90, 95, 100 PRP
- 6 ~ 10 won rounds: 102, 104, 106, 108, 110 PRP
- 11 and above: 111, 112, 113 ***8230; PRP
- So a 5 winning streak results in: 80 + 85 + 90 + 95 + 100 = 450 PRP
- Festival of Darkness - Members of the top parties from the last competition period gain 1.080 PRP.
- Olympiad - You can exchange Noblesse Gate Passes into Personal Fame at a 20:1 ratio.
Spending Personal Reputation Points
- lower a characters PK Count - 5.000 PRP eleminate 1 PK
- exchange the Personal Reputation Points into Clan Reputation Points - 1.000 PRP turn into 50 CRP
- Upgrade Weapons and Armors with special PVP bonus
- purchase Battlefield Items
The Reputation Managers are located next to the Olympiad Monument in Aden and Rune.
PVP Bonus - Weapons
Weapons must have a SA applied. Rare weapons can also receive the PVP Bonus. PVP Bonus enabled weapons can not be strengthen with element stones, therefore finish the element enchanting before appling the PVP Bonus. PVP weapons can not be converted into Kamael Weapons, not be droped, traded or shipped. The PVP Bonus gets listed under the passive skills tab. The PVP Bonus can be removed for free.
- CP Drain - Recovers CP with a 15% chance when attacking while draining your targets CP.
- Cancel - Cancels 1 or more of the opponent***8217;s enhanced conditions with a 15% chance when attacking.
- Ignore Shield Defense - Decreases the opponent***8217;s shield defense for 15 seconds with a 15% chance when attacking.
- Attack Chance - Inflicts additional damage with a 5% chance rate when attacking.
- Casting - Increases Casting Speed with a 15% chance when being attacked.
- Rapid Fire - Increases bow/crossbow Attack Speed with a 15% chance when attacking.
- Decrease Range - Decreases bow/crossbow range by 20% for 15 seconds with a 15% chance when attacking.
- Decrease Resist - Decreases attribute resistance with a fixed rate when attacking.
In addition to the specific effect, every regular attack and skill will have its damage increased by 5% in PVP. Only top A-Grade to low S80 weapons can receive the bonus. The Bonus is fixed per Weapon. Check the weapon lists to see wich weapon can get the PVP Bonus:
- Dual Swords Fighter Weapons Kamael Weapons Mage Weapons
PVP Bonus - Armor
Armor must be unsealed. Rare Armor parts can NOT receive the PVP Bonus. To apply the PVP Special Bonus to an armor set, only the upper body or full body item needs tobe refined. PVP Bonus enabled armor can not be strengthen with element stones, therefore finish the element enchanting before appling the PVP Bonus. PVP armor can not be droped, traded or shipped. The PVP Bonus can be removed for free. Top A-Grade to S80 armor can be upgraded. PVP Bonus for shields is currently not ingame.
- Robe Armor: Critical Down - Decreases damage received during PvP by 5%, and decreases critical rate and critical damage with a fixed rate when being attacked.
- Heavy Armor: Speed Down - Decreases damage received during PvP by 5%, and decreases all of the target***8217;s speeds (Attack, Casting and Run Speed) by 20% when being attacked with a 15% chance.
- Light Armor: Mirage - Decreases damage received during PvP by5%, and blows away the opponent***8217;s target with a 15% when being attacked.
- Damage Down - Decreases damage incurred when being attacked.
- Heal - Adds an effect when Major Heal is used upon a player.
Shield Bonus
- Reflect Damage - Reflects the enemy***8217;s attack with a fixed rate when being attacked.
PVP Bonus - Costs
To enhance an item with a special PVP Bonus, you need a sufficied amount of PRP / Fame and adena. Fame and adena costs depend on item grade:
Weapons
- A-Grade: 8.091 PRP, 890.050 adena
- S-Grade: 11.545 PRP, 1.154.520 adena
- S80: 26.437 PRP, 2.643.720 adena
Upper Body Armor / Heavy
- A-Grade: 2.641 PRP, 264.100 adena
- S-Grade: 3.451 PRP, 345.105 adena
- S80: 8.606 PRP, 860.640 adena
Fullbody Armor / Light & Robe
- A-Grade: 1.981 PRP, 198.100 adena
- S-Grade: 4.206 PRP, 420.570 adena
- S80: 6.455 PRP, 645.480 adena
Battlefield Items
- Black Talisman - Escape: When used, it cancels all Movement Inability States. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped. - 500 PRP
- White Talisman of Freedom: Increases resistance to hold attacks. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped. - 500 PRP
- Red Talisman - Max. CP: Increases maximum CP and continuously recovers CP with the power of the talisman. - 500 PRP
- Red Talisman - CP Regeneration: Drastically increases CP regeneration with the power of the talisman. - 500 PRP
- Yellow Talisman - Increase Energy: Increases one***8217;s own energy with the power of the talisman. - 500 PRP
- Yellow Talisman - Damage Transition: Transfers some of one***8217;s own damage to the servitor with the power of the talisman. - 500 PRP
- Recovery Spellbook for Combat Use: Spellbook that restores a character***8217;s lowered Exp. at death. Usable only in combat. - 30 PRP
- Battleground Blessed Scroll of Escape: Relocates you to the nearest village. Can only be used in Siege and Fortress war. - 270PRP
- Battle Health Recovery Potion: Recovers HP when in use. Characters below Level 52 are not affected. Usable only during a Siege or Fortress war. - 14 PRP
- Battle Mana Recovery Potion: Recovers MP when in use. Characters below Level 52 are not affected. Usable only during a Siege or Fortress war. - 92 PRP
- Battle CP Recovery Potion: Recovers CP when in use. Characters below Level 52 are not affected. Usable only during a Siege or Fortress war. - 40 PRP
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[Attribute stones]
- Defensive attribute applied to armor now gives +6 points per enchant and has a new max of L4 and 60 points.
- Attribute stone success rate on armor was increased.
- Different attribute can be used to increase defense of certin debuffs.
- Previously enchanted armor will have its attribute corrected to the new system.
[Items & Equipment]
- Any armor part enchanted to at least +4 will increase the players max HP.
- Common materials weight has been reduced to 1/3.
- UI changes for enchanting items.
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Crafting Adjustments
- Crafted items now have a chance to making more then one item, they also have a chance of making a rare version of that item (altered stats and properties).
- Rare items can be damaged through use but that damage can be repaired at the blacksmith.
Misc Stores and Smiths
- Shadow A-Grade equipment can be bought from stores in town but cannot be augmented, strengthened or SA'd.
- Items in all stores have had their prices reduced.
- Stores that sell Normal C grade equipment now have Normal B grade items available for purchase.
- B grade equipment and lower that is bought will be exchangeable via the blacksmith in town.
- Some shops started selling Mirage headdress
Jewelry Augmentation
- Earrings, necklaces, rings can now have special augmentations applied to them.
New herbs
- New buff herbs drop in hunting zones and the duration has been increased to 5 minutes.
- The new buffs from herbs eg. Vampire Herbs, Deadly herbs, Haste Herb.
[Monsters]
Zaken
In order for more variety of players have chance to raid, it changed to instant zone type. Can choose to do day/night raid.
day - 9~27 man party.
night - 72+ man party
Instruction - When you enter, you have to turn the light on the candle in the small room then you will get info about location of zaken. The later you find Zaken, the harder the raid will become, and the faster you clear the raid, the better reward.
Time limit - 60 minutes for day raid, 360 minutes for night raid.
- you can teleport in front of zaken room using NPC in Giran.
- Minions will return to original location when it goes off certain distance.
- Changes in the reward from raid.
- Monsters below level 75 (Excluding Festial of Darkness and Seven Sign Dungeons) will now use soul shots and spirit shots to power their skills. They will also use new ranged defense skills at a certain probability to help avoid being kited around by players.
- Item/XP/SP rewards from monsters using SS/SpS and ranged defense skills were increased.
- All raid boss rewards were significantly increased.
- Raid bosses once again drop many normal items in addition to life crystals.
- Spell books that are normally buyable in NPC shops wont drop from monsters any more.
- The loot table of all old monsters has been adjusted to include new items and item parts.
[Paid Contents are certain items and a few character services like]:
- Yellow: 7 days gametime - 9900 won
- Green: 100 hours of play time for 30 days + 5 paid ingame contents - 29700 won
- Blue: 300 hours of play time for 30 days + 3 paid ingame contents - 29700 won
- Orange: 30 days gametime + 1 paid ingame content - 29700 won
- Purple: 90 days gametime - 70400 won
Cat Hat, Skull Cap, mountable Horse, a new flying pet, 3 new supporting pets (Fighter, Healer, Supporter), ingame Spectator mode (prolly only gonne be used in asian inet-cafes), teleportation to special locations, colored character names, blessed resurrection.
[Changes to the Instance Dungeons]
Instant Dungeon 1 ***8211; Kamaloka
- Registration to enter the instance is once per day.
- Registration period resets daily at 6:30am server (not ingame) time.
- Max players per party changed to 2-9 players.
- Instance duration changed to 60 minutes
- The level distribution got spread out: 24-34, 34-44, 44-54, 54-64, 64-74, 74-85
Instant Dungeon 2
- Quest type instant dungeon, only those who have finished a quest may enter by speaking to a NPC.
- Levels are: 36-42 (duration 60 mins), 61-67 (90 mins), 73-77 (90 mins)
Instant Dungeon 3
- Competitive dungeon, entry NPC is located on Fanatsy Island
- Max players per instance is 25 Opens every 30mins and instance duration is 20 minutes
- 3 minutes before start, registered players are moved to the entrance area
- PVP and PVE is eneabled, goal is to gather up kill points by either
- No death penalties, also not loosing buffs
- Teleport back to entrance area on death, chance to re-enter the instance
- Winning players get Xp, SP and Fantasy Island Coins
- Fantasy Island Coins can be exchanged for items
- Levels are: 70-75, 76-79, 80+
Instant Dungeon 4
Changes to drop/reward table.
[Changes to Quests]
3 new 1-time quests added, starting levels are 36, 61 and 73.
[Mini Game]
- Added a new mini game, wich can be played anywhere ingame by using the command /mini-games or using the icon in the action/skill tab.
[NPC]
- Added a new NPC to Hunters Village.
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[*****l Transformations]
How to transform:
Pick up the relevant quest from Engineer Rekon at the base of the Chrysalis Alliance, located in the south-east of the newly added territory.
Upon completing the quest you will receive either an Aurabird Transformation Spellbook - Falcon or an Aurabird Transformation Spellbook - Owl.
*****l Transformations work only on the continent of Gracia. Players must use or cancel a transformation at specified places, and they can only proceed to an other airspace after being transformed. The points where players can transform themselves into Aurabirds are: the landing area of the Chrysalis Alliance, the landing area of the Seed of Destruction, the landing area of the Seed of Eternity and the Rift Valley Battlefield.
Players cannot use consumables (Healing Potions, Buff Scrolls) while they are transformed. However, *****l Transformations have the skill Release of Hidden Energy that lasts for 10 minutes.
[Airships]
- 1. Regular Airships
Players can use shuttle airships that travel at regular times between the continent of Aden and Gracia. The regular Airships take off from the Gludio Airship Port near Talking Island and arrive at the base of the Chrysalis Alliance on Gracia.
- 2. Clan Airships
Clan Airships can fly in the airspace over Gracia.
Level 5 and above clans can summon Clan Airships. To summon an Airship, one must first talk to an NPC at the base of the Chrysalis Alliance and get an Airship Summoning Permit. This Permit is obtained by giving said NPC 10 High Grade Energy Starstones.
5 High Grade Energy Starstones are then needed to summon the Clan Airship. While flying, fuel will also be consumed; the speed at which the fuel is consumed depends on the number of people aboard.
Clan Airships can also carry passengers who are not a member of that clan.
When flying a Clan Airship, the screen will change to a special angle of view and interface (directions are changed with the steering wheel, E is for ascending, Q for descending).
[Gathering]
- 1. Gathering in the air
Players are able to collect materials like Energy Starstones while flying over Gracia. First they have to talk to Engineer Rekon at the base of the Chrysalis Alliance and pick up the relevant quest (you can find the quest at the QUESTS SECTION of this website).
Once this quest is completed, the active skill "Starstone Gathering" can be learned.
Gathering has a chance to fail.
Items gathered can be carried to the Rift Valley Battlefield and be processed into other useful items (Airship Fuel, Transformation consumables and Attribute Crystals) with the Carborundum Compactor, a special machine that can be found there.
- 2. Gathering on the ground
Players can pick up a quest from an NPC at the base of the Chrysalis Alliance through which they get an Energy Solidification Bracelet. With this Bracelet they can hunt Seed Energies at the Seed of Eternity and the Seed of Destruction, collecting from them Energy Condensate Stones. This collection process has a chance to fail.
Energy Condensate Stones collected can be made into Attribute Crystals through Common Crafting.
[New Hunting Grounds]
- Field of Silence and Field of Whispers
An open hunting ground suited for lvl 82+ nukers to solo.
This is now the highest level hunting ground for nukers, similar to Island Of Prayer. Hunting swamp creatures from a primeval age will provide you with tingling excitement and make you much stronger in the process.
- Giants' Caves
A dungeon-type hunting ground suited for lvl 80+ melee groups
To the Giants' Caves of old a system of interlinked raids has been added that is now waiting for melee damage dealers.
- Primeval Isle
An open, field-type hunting ground suited especially for lvl 83+ nukers, preferably in parties with 4 or more members.
The place has been changed so that hunting becomes more convenient - Greater Herbs will drop to facilitate MP management and the respawn time of the saurians has been significantly shortened.
- Stakato Nest
A dungeon-type hunting ground suited for all classes, especially for parties of 4 or more players of lvl 82 and above.
Kill the Raid Boss in the Stakato Nest! The abilities of players taking on the Boss will increase! Apart from that a new system of raids on Excellent Bosses has been added.
- Crypts of Disgrace
An open, field-type hunting ground suited for lvl 80+ pole arm parties. Polers unite and experience once again the feeling of all-pervading destiny at this place.
- Den of Evil and Caron's Dungeon
An open, field-type hunting ground suited for lvl 81+ melee solo. A hunting ground for damage dealers who like their enemies up close and rely only on themselves. Enjoy now the pleasure of solo raids!
- Forge of the Gods
An dungeon-type hunting ground suited for nuker groups of lvl 78 and upwards. Through a changed respawn system the hunting in this place has been improved.
- Mithril Mines
A dungeon-type hunting ground suited for lvl 81+ archers to solo. This is now the highest level hunting ground for solo archers, for all those who have outgrown the Blazing Swamp. Three new quests are awaiting you there!
- Dimensional Rift
An instanced dungeon for lvl 80+ characters of all classes that can only be done in parties with 4 or more mebers.
This is a Rift hunting ground of really high level. And you can challenge there Ajna, one of the most difficult opponents.
[Mailing service]
Now you can send items to your friends through this mailing system.
1. Sends mail along with items, receiver can click it to open.
2. Sends mail along with items with desired price, receiver has to pay that amount in order to get them
[agro]
When you log into the game in the middle of hunting ground, you will not pull agro from aggressive monsters for 10 minutes. But when other action is taken, monsters will become aggressive.
[Full skils list]
Lineage2Media Gracia Final +Epilogue Skills List
(aqui hice un copiar y pegar, lo tengo en pdf mejor guardado un poco mas organizado si alguien lo quiere lo suvo)
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Originally posted by kintanika View PostNo sirve, hay 2 "cronicas" intermedias que no reflejan los cambios que vamos a tener.
sin duda es muy util el link. solo es saber usarlo...darknanita
Fortune Seeker 7x
Allianza UPRISING
you should not trust anyone
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es mas, quienes revisen ese link, miren la parte de hellbound, hay muchas cosas que deberiamos tener en esta cronica y no disfrutamos, y al fijarse solo en cambios a gracia 1,2,final; no se enteraran.
Originally posted by wilo View PostCual es el nombre exacto de la cronica para buscar e poder ayudar a la info?darknanita
Fortune Seeker 7x
Allianza UPRISING
you should not trust anyone
Comment
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Originally posted by kintanika View PostNo sirve, hay 2 "cronicas" intermedias que no reflejan los cambios que vamos a tener.
Originally posted by Nitrosataunque sea aliado, algunos no dejan de ser larvas. cuando entro Leuka a Is o Bagheera a Ls yo les dije por ally chat que me daba asco tenerlos de aliado. en especial a leuka.
que alguno quiera evitar dolores de cabeza y peleas, y por eso no le diga nada a los ex enemigos que entran de aliado, es otra cosa.
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