De estos hay en todos lados, pero ya que estamos, para los que puedan ingresar a testear el beta (yo todavia no puedo, la maldita de mi hermana me cerro el emule ¬¬ ) y quieran hacer un testeo de sus nuevas skills para ayudar un poco a GZ, les dejo varias paginas para que puedan ver q hacen exactamente
Diría que si están buscando algo específico, que utilicen search, hay demasiada información pasmada acá.
La lectura, creo q no debe ser complicación, ya q las mayorías de las palabras son específicas del Lineage 2...
Fuentes? Gagnas y Hado :P
C5: L2Warfare - Lineage II Community Site for the meat shields • View topic - Skills in C5 - changes and news
C6: L2Warfare - Lineage II Community Site for the meat shields • View topic - Interlude Skills
Buff: Lineage 2 Stratics - Buffs - Lineage 2
ABYSS WALKER/GHOST HUNTER
Skill Changes
- Freezing Strike: Duration has been reduced.
- Blinding Blow: Reuse time reduced. MP usage have been halved. Duration have been increased to 15s. Instant Kill Effect 1 chance added. Tricks the enemy to show his back.
- Deadly Blow: Instant Kill Effect 1 chance added.
- Backstab: Instant Kill Effect 1 chance and Critical Skill effect (damage x2) has been added. Damage formula has changed so that damage from usage of SS has increased rather than damage from basic attack. It will damage HP directly and bypass CP when used against PC. If the Instant Kill Effect 1 triggers, HP becomes 1 instead of CPs (Unconfirmed, it worked in that way in the PTS).
- Drain Health: MP usage reduced.
- Trick: Mind property added. Effect of target cancelation has been added.
- Lethal Blow: Cooltime reduced.
- Bluff: MP cost reduced to 35.
- Focus Power: MP cost reduced to 35.
- Vicious Stance: Adds a bit more critical damage to stab skills..
New Skills
- Might Mortal (5Cool: Increases player's change of landing lethal skills for a short period of time. Available when one is equipped with a dagger type weapon. Level 1-5. 2 minutes self-buff. 10 minute cooldown (can be shortened with buffs, etc. up to 6-7 minutes).
- Sand Bomb (55): Launches a sand bomb, decreasing enemy's accuracy for a brief moment. Level 1-10. 30 seconds debuff. It seems to decrease accuracy same as skill level. At level 9 it becomes Accuracy -9.
- Summon Treasure Key (46): Summons treasure box keys. Uses key of thief. This skill have been tweaked after the PTS so the info about the number of keys obtained is outdated.
BLADEDANCER/SPECTRAL DANCER
Skill Changes
- Freezing Strike: Duration has been reduced.
- Agression: Can be used on players.
- Drain Health: MP usage reduced.
- Dances MP Cost and range have been reduced (Unconfirmed, just rumors about it).
New Skills
- Demon Bladedance (55): Decreases the p.atk and m.atk of surrounding enemies for a brief moment. Can be used when equipped with dual swords. Low land ratio. Decrease P.Atk about 35%.
- Arrest (55): Taunts and puts the enemy in a state of hold for a brief moment. Cannot be recasted while the the hold state is in effect. Success ratio seems rather high. Range is short (500 or less). Root effect lasts 8-10s seconds. The difference with 'Shackle' skill is unknown. SPS can't be used. Hold duration and reuse time are almost the same. Has agression effect.
BOUNTY HUNTER/FORTUNE SEEKER
Skill Changes
- Whirlwind: Ignores shield defense.
- Hammer Crush: Ignores shield defense.
- Earthquake: Ignores shield defense.
New Skills
- War Frenzy (5Cool: Increases player's resistance to shock and sleep attacks. Toggle Skill. Drains MP. Level 1-3.
- Polearm Accuracy (5Cool: Increases Accuracy when using a polearm. Toggle Skill. Drains MP about the same rate as Vicious Stance. Level 1-3. Level 1 Accuracy +2 , Level 2 Accuracy +3, Level 3 Accuracy +4.
DARK AVENGER/HELL KNIGHT
Skill Changes
- Agression effects changed for PvP. To PC, Hate's effect is now 'Target me, and then attack'. The target’s actions are not locked, they can cancel the effect by clicking on the ground or when they perform other actions. The success rate does not seem to be guaranteed, there are times when the target don’t change.
- Agression: Can be used on players.
- Hate Aura: Can be used on players.
- Hamstring: Duration has been reduced.
- Corpse Plague: MP usage and range have been decreased.
- Touch of Death: HP usage has been decreased. Changed to remove up to a maximum of 5 buffs.
- Horror: Mind property added.
- Drain Health: MP usage reduced.
- Summons' Damage in PVP has been nerfed (does not effect PVE).
- Summons' HP gauge can be viewed by all the players (enemies included).
- Summons' Soulshot consumption has been changed.
New Skills
- Judgement (55): Strikes with a gathering of dark energy. Taunts and decreases the accuracy of the enemy for a brief moment. Can be used when equipped with sword/blunt. Overhit possible. Does about 200 more dmg than normal hit against PC. Dark attack attribute. Debuff decreases accuracy by 9, lands at a very low rate. Power of the skill almost no raise for each new level of the skill. The MP cost is the same than Agression skill.
- Shackle (55): Taunts and puts the enemy in a state of hold for a brief moment. Cannot be recasted while the the hold state is in effect. Success ratio seems rather high. Range is short (500 or less). Root effect lasts 8-10s seconds. The difference with 'Arrest' skill is unknown. SPS can't be used. Hold duration and reuse time are almost the same. Has agression effect.
DESTROYER/TITAN
Skill Changes
- Whirlwind: Ignores shield defense.
- Fatal Strike: Ignores shield defense.
- Hammer Crush: Ignores shield defense.
- Earthquake: Ignores shield defense.
- Crush of Doom: Ignores shield defense.
- Rage: Effect for 1 handed sword/blunt is the same as it is now. The penalty for weapons other than sword/blunt/polearm is unknown. Two handed sword/blunt weapons get a bonus to accuracy (Level 1 Accuracy +2, Level 2 Accuracy +4). Two handed sword/blunt/polearm weapons get a bonus to attack power about +10% (Level 2 goes from +55% to +65%).
- Frenzy: Effect for 1 handed sword/blunt is the same as it is now. The penalty for weapons other than sword/blunt/polearm is unknown. Two handed sword/blunt weapons get a bonus to accuracy (Level 1 Accuracy +2, Level 2 Accuracy +4, Level 3 Accuracy +6). Two handed sword/blunt/polearm weapons get a bonus to attack power about +100% (Level 3 goes from +200% to about +300%).
New Skills
- War Frenzy (5Cool: Increases player's resistance to shock and sleep attacks. Toggle Skill. Drains MP. Level 1-3. Effect with Lionheart is cumulative.
- Polearm Accuracy (5Cool: Increases Accuracy when using a polearm. Toggle Skill. Drains MP about the same rate as Vicious Stance. Level 1-3. Level 1 Accuracy +2 , Level 2 Accuracy +3, Level 3 Accuracy +4.
- Wide Attack (5Cool: Increases number of targets affectable using pole attacks. Usable when one is equipped with a spear type weapon. Selfbuff. Duration 2 minutes. Cooldown about 30 seconds. Level 1-5. The increase is unknown.
- Zealot (58/66/74): Receives the power of the guardian, causing an increase in combat ability for a short period of time. Drains HP while in use. Can be used when HP falls below 30%. Selfbuff. Duration 1 minutes. Reuse time is the same as Lionheart. If a weapon is equipped and you don't have the weapon mastery for that weapon this skill just gives you the Movement speed bonus. Increased Critical damage. (Unconfirmed, this bonus changes for Tyrants).
Code:
Lv1: Atk.Speed +10%, Accuracy +6, Movement Speed +10, Healing Recovery -??%.
Lv2: Atk.Speed +20%, Accuracy +6, Movement Speed +20, Healing Recovery -??%.
Lv3: Atk.Speed +30%, Accuracy +6, Movement Speed +30, Healing Recovery -??%.HP consumption when activated and per tick is unclear so this info can be outdated/misstranslated: It costs 200HP when activated, it consumed 150CPs per tick until CPs are gone and then 150HPs per tick but just while moving, HP/CPs don't decrease if you are stationary. The effect will disappear if HP is healed above the 40% after it has been activated (this maybe changed, because a penalty to Healing Recovery has been added).
- Inferno Body (5Cool: Adds a fire element to physical attacks and increases player's resistance to fire attacks. From korean testimonals the the dmg per hit with inferno body on was increase about 100dmg. For tyrant it would be 50 dmg more per fist, which would be 100dmg increase although. It also adds dmg to skills. It's an active skill.
ELEMENTAL SUMMONER/ELEMENTAL MASTER
Skill Changes
- Summons' Damage in PVP has been nerfed (does not effect PVE).
- Summons' HP gauge can be viewed by all the players (enemies included).
- Summons' Soulshot consumption has been changed.
- Transfer pain: Fixed so that transfer pain will only work when servitor is near the summoner. The max range seems between 600-1200.
New Skills
- Betray (56): Posesses enemy's summon causing it to attack it's master. Uses spirit ore. Lands at about 50% rate. Summon cannot be unsummoned while it's in effect.
- Mass Surrender to Water (5Cool: Decreases resistance to Water in enemies surrounding the summon. Increases slightly higher resistance to Fire attacks. Uses spirit ore.
- Wind Shackle (?): Reduces target's attack speed.
ELVEN ELDER/EVA'S SAINT
Skill Changes
- Sleep: Skill use has been increased.
- Might of Heaven: Holy property added.
- Disrupt Undead: Holy property added.
- Mental Shield: Effect has been reduced.
- Holy Weapon: Casteable only on party members.
- Greater Heal: Effect is altered to include immediate and heal over time effect so that compared to the previous effect the total heal is increased by 110~120%. About 70% is healed inmediately, and the other 30% is healed over 15s. As chant of life it goes to the 3rd row of buffs.
New Skills
- Trance (56): High landing rate. Duration 15s. Fast casting speed. Nearly instant Cooldown. Levels 1-10.
- Clarity (58, 66, 74): Decreases target's mp use for a short amount of time. Costs spirit ore.
Code:
Level 1 MP consumption -4%, 1 Spirit Ore.
Level 2 MP consumption -7%, 2 Spirit Ore.
Level 3 MP Consumption -10%, 3 Spirit Ore.- Major Heal (56): Heals HP instantly. Casting speed similar to Greater Heal. Heals more than Greater Heal. Costs 1 Spirit Ore. Level 1-10. MP Cost same as Greater Heal. Can only be cast on Party Members.
- Mana Burn (56): Burns enemy's MP. Level 1-10. Level 10 Power 162. Range 900. High chance of landing. M.Atk dependent. The ammount of MP burned is unknown.
- Turn Undead (56): Puts undead targets in a state of fear, causing them to run away. Chance of Instant Kill. Uses Spirit Ore. Works against Necromancer Summons.
- Erase (?): Destroy summon. High landing rate. Uses Spirit Ore.
- Resist Unholy (5Cool: Increases target's resistace to dark attacks for a period of time. Buff. Duration 20 minutes.
GLADIATOR/DUELIST
Skill Changes
- Focus Sonic: Has been changed to use both MP and HP.
- Sonic Rage: Skill use time has been increased by a narrow range (not much).
- Duelist Spirit: Reuse time has been reduced. On the occasion that Duelist Spirit is used during PvP, damage has been increased.
- Fatal Strike: Ignores shield defense.
- Hammer Crush: Ignores shield defense.
- Skills that use charges have been changed. Charges goes out after 10 minutes. Only the charges required to use the skill will be consumed. Increased damage because overcharging still the same.
- Sonic Blaster: Changed to use 2 charges. Changed to be learned at level 43. Reuse time has been decreased. Critical Skill damage chance added (Damage x2).
- Double Sonic Slash: Changed to use 3 charges. Changed to be learned at level 49. Reuse time has been decreased. Critical Skill damage chance added (Damage x2).
- Triple Sonic Slash: Changed to use 4 charges. Reuse time has been decreased. Critical Skill damage chance added (Damage x2). Ignores shield defense.
- Sonic Buster: Changed to use 0 charges. Now consumes 3 energy stones. Unknown if they still get benefit from overcharging. Reuse time has been decreased. Critical Skill damage chance added (Damage x2).
- Sonic Storm: Changed to use 0 charges. Now consumes 3 energy stones. Unknown if they still get benefit from overcharging. Reuse time has been decreased. Critical Skill damage chance added (Damage x2).
New Skills
- War Frenzy (5Cool: Increases player's resistance to shock and sleep attacks. Toggle Skill. Drains MP. Level 1-3. Effect with Lionheart is cumulative.
HAWK EYE/SAGITTARIUS
Skill Changes
- Dash: MP usage have been reduced. Duration have been increased to 15. Reuse have been reduced to 60-80s.
- Stun Shot: Effect of target cancelation has been added.
- Double Shot. Effect of critical skill has been added (damage x2).
- Snipe: Range, P.Atk, and Accuracy have been increased. Skill use and skill reuse have been increased.
New Skills
- Pain of Sagittarius (5Cool: Convertes about 9HP:1MP ratio (387 HP gave 43 MP). Cooldown 20 seconds.
- Blessing of Sagittarius (5Cool: Decreases refresh time of physical skills for a period of time. Reuse time noticeably reduced for skills. Level 1-3. Selfbuff. 20 minutes duration.
- Spirit of Sagittarius(5Cool: Decreases MP use of physical skills for a short period of time. Level 1-3. Consumption MP of physical skills is lightened. Selfbuff. Duration and Cooldown unknown.
- Quiver of Holding (5Cool: Increases weight limit. The maximum loading capacity increases. Level 1-3. Passive Skill.
NECROMANCER/SOULTAKER
Skill Changes
- Mass Slow: Duration has been reduced.
- Sleep: Skill use has been increased.
- Anchor: Success rate has been increased. Duration changed to 30s. Reuse chante to about 40s.
- Dark Vortex: Power is reduced but drain percentage is increased.
- Curse Fear: Success rate has been increased. Works about 90% in yellow mobs.
- Corpse Burst: Power has been increased 2 folds. It will have damage equivalent to a single target damage spell, even though it is an area effect damage spell. (Unconfirmed, PTS patch notes)
- Forget: Mind property added. Success rate has been increased. Works about 90% in yellow mobs.
- Vampiric Claw: MP usage increased.
- Vampiric Touch: MP usage increased.
- Summons' Damage in PVP has been nerfed (does not effect PVE).
- Summons' HP gauge can be viewed by all the players (enemies included).
- Summons' Soulshot consumption has been changed.
- Transfer pain: Fixed so that transfer pain will only work when servitor is near the summoner. The max range seems between 600-1200.
- Silence: Duration has been reduced to 30s.
New Skills
- Mass Curse Fear (5Cool: Puts surrounding enemies into a state of fear, causing them to run away. Fear with an area effect range of 500. Since sleep has been weaken, this might be used when soloing against enemies that are linked.
- Mass Curse Gloom (5Cool: Decreases m.def of enemies surrounding the summon. Uses cursed bones.
- Summon Cursed Bone (5Cool: Summons cursed bone. Level 1 costs 40 Spirit Ore and summons 25-100 cursed bones, Level 2 costs 80 Spirit Ore and summons 50-100 cursed bones.
OVERLORD/DOMINATOR
Skill Changes
- Rage of Paagrio: Added Evasion penalty. Level 1 Evasion -2, Level 2 Evasion -4.
- Clan/Alliance skills area of effect has been increased (Unconfirmed, it appears in the PTS patch notes).
- Heart of Paagrio: Effect is altered to include immediate and heal over time effect so that compared to the previous effect the total heal is increased to 110~120%. When using SPS the immediate heal effect is greatly increased.
- Steal Essence: MP usage increased. About +30% MP cost.
- Seal of Gloom: Mana Burn effect has been added.
- Life Drain: MP usage increased.
- Seal of Slow: Duration has been reduced.
- Seal of Silence: Duration has been reduced.
New Skills
- None.
PALADIN/PHOENIX KNIGHT
Skill Changes
- Agression effects changed for PvP. To PC, Hate's effect is now 'Target me, and then attack'. The target’s actions are not locked, they can cancel the effect by clicking on the ground or when they perform other actions. The success rate does not seem to be guaranteed, there are times when the target don’t change.
- Agression: Can be used on players.
- Hate Aura: Can be used on players.
- Touch of Life: HP usage has been decreased.
- Holy Strike: Holy property added.
- Holy Blessing: Reuse time has been changed.
New Skills
- Shackle (55): Taunts and puts the enemy in a state of hold for a brief moment. Cannot be recasted while the the hold state is in effect. Success ratio seems rather high. Range is short (500 or less). Root effect lasts 8-10s seconds. The difference with 'Arrest' skill is unknown. SPS can't be used. Hold duration and reuse time are almost the same. Has agression effect.
- Tribunal (55): Strikes with a gathering of holy energy. Taunts and decreases the accuracy of the enemy for a brief moment. Can be used when equipped with sword/blunt. Overhit possible. Does about 200 more dmg than normal hit against PC. Holy attack attribute. Debuff decreases accuracy by 9, lands at a very low rate. Power of the skill almost no raise for each new level of the skill. The MP cost is the same than Agression skill.
- Banish Undead (55): Puts undead enemies in a state of fear, causing them to run away. Chance of kill. Uses soul ore. Works on Necromancer summons.
- Mass Shackle (5Cool: Taunts surrounding enemies and puts them in a state of hold. Cannot be recasted while the hold state is in effect.
- Angelic Icon (58/66/74): Player receives a holy calling, causing a surge in combat ability for a period of time. Decreases the effect of heals received. Can be used when HP falls to less than 30%. Invokes god's might to greatly increase one's own combat power. While under this effect, effectiveness of HP recovery spells received are reduced drastically. Selfbuff. Duration 2 minutes. If a sword isn't used the Critical increase isn't obtained.
Code:
Lv1: Atk.Speed +10%, Critical +100, Accuracy +6, Movement speed +10, P.Def +50%, M.Def +50%, Healing Recovery -80%.
Lv2: Atk.Speed +20%, Critical +100, Accuracy +6, Movement speed +20, P.Def +50%, M.Def +50%, Healing Recovery -80%.
Lv3: Atk.Speed +30%, Critical +100, Accuracy +6, Movement speed +30, P.Def +50%, M.Def +50%, Healing Recovery -80%.
Diría que si están buscando algo específico, que utilicen search, hay demasiada información pasmada acá.
La lectura, creo q no debe ser complicación, ya q las mayorías de las palabras son específicas del Lineage 2...
Fuentes? Gagnas y Hado :P
C5: L2Warfare - Lineage II Community Site for the meat shields • View topic - Skills in C5 - changes and news
C6: L2Warfare - Lineage II Community Site for the meat shields • View topic - Interlude Skills
Buff: Lineage 2 Stratics - Buffs - Lineage 2
ABYSS WALKER/GHOST HUNTER
Skill Changes
- Freezing Strike: Duration has been reduced.
- Blinding Blow: Reuse time reduced. MP usage have been halved. Duration have been increased to 15s. Instant Kill Effect 1 chance added. Tricks the enemy to show his back.
- Deadly Blow: Instant Kill Effect 1 chance added.
- Backstab: Instant Kill Effect 1 chance and Critical Skill effect (damage x2) has been added. Damage formula has changed so that damage from usage of SS has increased rather than damage from basic attack. It will damage HP directly and bypass CP when used against PC. If the Instant Kill Effect 1 triggers, HP becomes 1 instead of CPs (Unconfirmed, it worked in that way in the PTS).
- Drain Health: MP usage reduced.
- Trick: Mind property added. Effect of target cancelation has been added.
- Lethal Blow: Cooltime reduced.
- Bluff: MP cost reduced to 35.
- Focus Power: MP cost reduced to 35.
- Vicious Stance: Adds a bit more critical damage to stab skills..
New Skills
- Might Mortal (5Cool: Increases player's change of landing lethal skills for a short period of time. Available when one is equipped with a dagger type weapon. Level 1-5. 2 minutes self-buff. 10 minute cooldown (can be shortened with buffs, etc. up to 6-7 minutes).
- Sand Bomb (55): Launches a sand bomb, decreasing enemy's accuracy for a brief moment. Level 1-10. 30 seconds debuff. It seems to decrease accuracy same as skill level. At level 9 it becomes Accuracy -9.
- Summon Treasure Key (46): Summons treasure box keys. Uses key of thief. This skill have been tweaked after the PTS so the info about the number of keys obtained is outdated.
BLADEDANCER/SPECTRAL DANCER
Skill Changes
- Freezing Strike: Duration has been reduced.
- Agression: Can be used on players.
- Drain Health: MP usage reduced.
- Dances MP Cost and range have been reduced (Unconfirmed, just rumors about it).
New Skills
- Demon Bladedance (55): Decreases the p.atk and m.atk of surrounding enemies for a brief moment. Can be used when equipped with dual swords. Low land ratio. Decrease P.Atk about 35%.
- Arrest (55): Taunts and puts the enemy in a state of hold for a brief moment. Cannot be recasted while the the hold state is in effect. Success ratio seems rather high. Range is short (500 or less). Root effect lasts 8-10s seconds. The difference with 'Shackle' skill is unknown. SPS can't be used. Hold duration and reuse time are almost the same. Has agression effect.
BOUNTY HUNTER/FORTUNE SEEKER
Skill Changes
- Whirlwind: Ignores shield defense.
- Hammer Crush: Ignores shield defense.
- Earthquake: Ignores shield defense.
New Skills
- War Frenzy (5Cool: Increases player's resistance to shock and sleep attacks. Toggle Skill. Drains MP. Level 1-3.
- Polearm Accuracy (5Cool: Increases Accuracy when using a polearm. Toggle Skill. Drains MP about the same rate as Vicious Stance. Level 1-3. Level 1 Accuracy +2 , Level 2 Accuracy +3, Level 3 Accuracy +4.
DARK AVENGER/HELL KNIGHT
Skill Changes
- Agression effects changed for PvP. To PC, Hate's effect is now 'Target me, and then attack'. The target’s actions are not locked, they can cancel the effect by clicking on the ground or when they perform other actions. The success rate does not seem to be guaranteed, there are times when the target don’t change.
- Agression: Can be used on players.
- Hate Aura: Can be used on players.
- Hamstring: Duration has been reduced.
- Corpse Plague: MP usage and range have been decreased.
- Touch of Death: HP usage has been decreased. Changed to remove up to a maximum of 5 buffs.
- Horror: Mind property added.
- Drain Health: MP usage reduced.
- Summons' Damage in PVP has been nerfed (does not effect PVE).
- Summons' HP gauge can be viewed by all the players (enemies included).
- Summons' Soulshot consumption has been changed.
New Skills
- Judgement (55): Strikes with a gathering of dark energy. Taunts and decreases the accuracy of the enemy for a brief moment. Can be used when equipped with sword/blunt. Overhit possible. Does about 200 more dmg than normal hit against PC. Dark attack attribute. Debuff decreases accuracy by 9, lands at a very low rate. Power of the skill almost no raise for each new level of the skill. The MP cost is the same than Agression skill.
- Shackle (55): Taunts and puts the enemy in a state of hold for a brief moment. Cannot be recasted while the the hold state is in effect. Success ratio seems rather high. Range is short (500 or less). Root effect lasts 8-10s seconds. The difference with 'Arrest' skill is unknown. SPS can't be used. Hold duration and reuse time are almost the same. Has agression effect.
DESTROYER/TITAN
Skill Changes
- Whirlwind: Ignores shield defense.
- Fatal Strike: Ignores shield defense.
- Hammer Crush: Ignores shield defense.
- Earthquake: Ignores shield defense.
- Crush of Doom: Ignores shield defense.
- Rage: Effect for 1 handed sword/blunt is the same as it is now. The penalty for weapons other than sword/blunt/polearm is unknown. Two handed sword/blunt weapons get a bonus to accuracy (Level 1 Accuracy +2, Level 2 Accuracy +4). Two handed sword/blunt/polearm weapons get a bonus to attack power about +10% (Level 2 goes from +55% to +65%).
- Frenzy: Effect for 1 handed sword/blunt is the same as it is now. The penalty for weapons other than sword/blunt/polearm is unknown. Two handed sword/blunt weapons get a bonus to accuracy (Level 1 Accuracy +2, Level 2 Accuracy +4, Level 3 Accuracy +6). Two handed sword/blunt/polearm weapons get a bonus to attack power about +100% (Level 3 goes from +200% to about +300%).
New Skills
- War Frenzy (5Cool: Increases player's resistance to shock and sleep attacks. Toggle Skill. Drains MP. Level 1-3. Effect with Lionheart is cumulative.
- Polearm Accuracy (5Cool: Increases Accuracy when using a polearm. Toggle Skill. Drains MP about the same rate as Vicious Stance. Level 1-3. Level 1 Accuracy +2 , Level 2 Accuracy +3, Level 3 Accuracy +4.
- Wide Attack (5Cool: Increases number of targets affectable using pole attacks. Usable when one is equipped with a spear type weapon. Selfbuff. Duration 2 minutes. Cooldown about 30 seconds. Level 1-5. The increase is unknown.
- Zealot (58/66/74): Receives the power of the guardian, causing an increase in combat ability for a short period of time. Drains HP while in use. Can be used when HP falls below 30%. Selfbuff. Duration 1 minutes. Reuse time is the same as Lionheart. If a weapon is equipped and you don't have the weapon mastery for that weapon this skill just gives you the Movement speed bonus. Increased Critical damage. (Unconfirmed, this bonus changes for Tyrants).
Code:
Lv1: Atk.Speed +10%, Accuracy +6, Movement Speed +10, Healing Recovery -??%.
Lv2: Atk.Speed +20%, Accuracy +6, Movement Speed +20, Healing Recovery -??%.
Lv3: Atk.Speed +30%, Accuracy +6, Movement Speed +30, Healing Recovery -??%.HP consumption when activated and per tick is unclear so this info can be outdated/misstranslated: It costs 200HP when activated, it consumed 150CPs per tick until CPs are gone and then 150HPs per tick but just while moving, HP/CPs don't decrease if you are stationary. The effect will disappear if HP is healed above the 40% after it has been activated (this maybe changed, because a penalty to Healing Recovery has been added).
- Inferno Body (5Cool: Adds a fire element to physical attacks and increases player's resistance to fire attacks. From korean testimonals the the dmg per hit with inferno body on was increase about 100dmg. For tyrant it would be 50 dmg more per fist, which would be 100dmg increase although. It also adds dmg to skills. It's an active skill.
ELEMENTAL SUMMONER/ELEMENTAL MASTER
Skill Changes
- Summons' Damage in PVP has been nerfed (does not effect PVE).
- Summons' HP gauge can be viewed by all the players (enemies included).
- Summons' Soulshot consumption has been changed.
- Transfer pain: Fixed so that transfer pain will only work when servitor is near the summoner. The max range seems between 600-1200.
New Skills
- Betray (56): Posesses enemy's summon causing it to attack it's master. Uses spirit ore. Lands at about 50% rate. Summon cannot be unsummoned while it's in effect.
- Mass Surrender to Water (5Cool: Decreases resistance to Water in enemies surrounding the summon. Increases slightly higher resistance to Fire attacks. Uses spirit ore.
- Wind Shackle (?): Reduces target's attack speed.
ELVEN ELDER/EVA'S SAINT
Skill Changes
- Sleep: Skill use has been increased.
- Might of Heaven: Holy property added.
- Disrupt Undead: Holy property added.
- Mental Shield: Effect has been reduced.
- Holy Weapon: Casteable only on party members.
- Greater Heal: Effect is altered to include immediate and heal over time effect so that compared to the previous effect the total heal is increased by 110~120%. About 70% is healed inmediately, and the other 30% is healed over 15s. As chant of life it goes to the 3rd row of buffs.
New Skills
- Trance (56): High landing rate. Duration 15s. Fast casting speed. Nearly instant Cooldown. Levels 1-10.
- Clarity (58, 66, 74): Decreases target's mp use for a short amount of time. Costs spirit ore.
Code:
Level 1 MP consumption -4%, 1 Spirit Ore.
Level 2 MP consumption -7%, 2 Spirit Ore.
Level 3 MP Consumption -10%, 3 Spirit Ore.- Major Heal (56): Heals HP instantly. Casting speed similar to Greater Heal. Heals more than Greater Heal. Costs 1 Spirit Ore. Level 1-10. MP Cost same as Greater Heal. Can only be cast on Party Members.
- Mana Burn (56): Burns enemy's MP. Level 1-10. Level 10 Power 162. Range 900. High chance of landing. M.Atk dependent. The ammount of MP burned is unknown.
- Turn Undead (56): Puts undead targets in a state of fear, causing them to run away. Chance of Instant Kill. Uses Spirit Ore. Works against Necromancer Summons.
- Erase (?): Destroy summon. High landing rate. Uses Spirit Ore.
- Resist Unholy (5Cool: Increases target's resistace to dark attacks for a period of time. Buff. Duration 20 minutes.
GLADIATOR/DUELIST
Skill Changes
- Focus Sonic: Has been changed to use both MP and HP.
- Sonic Rage: Skill use time has been increased by a narrow range (not much).
- Duelist Spirit: Reuse time has been reduced. On the occasion that Duelist Spirit is used during PvP, damage has been increased.
- Fatal Strike: Ignores shield defense.
- Hammer Crush: Ignores shield defense.
- Skills that use charges have been changed. Charges goes out after 10 minutes. Only the charges required to use the skill will be consumed. Increased damage because overcharging still the same.
- Sonic Blaster: Changed to use 2 charges. Changed to be learned at level 43. Reuse time has been decreased. Critical Skill damage chance added (Damage x2).
- Double Sonic Slash: Changed to use 3 charges. Changed to be learned at level 49. Reuse time has been decreased. Critical Skill damage chance added (Damage x2).
- Triple Sonic Slash: Changed to use 4 charges. Reuse time has been decreased. Critical Skill damage chance added (Damage x2). Ignores shield defense.
- Sonic Buster: Changed to use 0 charges. Now consumes 3 energy stones. Unknown if they still get benefit from overcharging. Reuse time has been decreased. Critical Skill damage chance added (Damage x2).
- Sonic Storm: Changed to use 0 charges. Now consumes 3 energy stones. Unknown if they still get benefit from overcharging. Reuse time has been decreased. Critical Skill damage chance added (Damage x2).
New Skills
- War Frenzy (5Cool: Increases player's resistance to shock and sleep attacks. Toggle Skill. Drains MP. Level 1-3. Effect with Lionheart is cumulative.
HAWK EYE/SAGITTARIUS
Skill Changes
- Dash: MP usage have been reduced. Duration have been increased to 15. Reuse have been reduced to 60-80s.
- Stun Shot: Effect of target cancelation has been added.
- Double Shot. Effect of critical skill has been added (damage x2).
- Snipe: Range, P.Atk, and Accuracy have been increased. Skill use and skill reuse have been increased.
New Skills
- Pain of Sagittarius (5Cool: Convertes about 9HP:1MP ratio (387 HP gave 43 MP). Cooldown 20 seconds.
- Blessing of Sagittarius (5Cool: Decreases refresh time of physical skills for a period of time. Reuse time noticeably reduced for skills. Level 1-3. Selfbuff. 20 minutes duration.
- Spirit of Sagittarius(5Cool: Decreases MP use of physical skills for a short period of time. Level 1-3. Consumption MP of physical skills is lightened. Selfbuff. Duration and Cooldown unknown.
- Quiver of Holding (5Cool: Increases weight limit. The maximum loading capacity increases. Level 1-3. Passive Skill.
NECROMANCER/SOULTAKER
Skill Changes
- Mass Slow: Duration has been reduced.
- Sleep: Skill use has been increased.
- Anchor: Success rate has been increased. Duration changed to 30s. Reuse chante to about 40s.
- Dark Vortex: Power is reduced but drain percentage is increased.
- Curse Fear: Success rate has been increased. Works about 90% in yellow mobs.
- Corpse Burst: Power has been increased 2 folds. It will have damage equivalent to a single target damage spell, even though it is an area effect damage spell. (Unconfirmed, PTS patch notes)
- Forget: Mind property added. Success rate has been increased. Works about 90% in yellow mobs.
- Vampiric Claw: MP usage increased.
- Vampiric Touch: MP usage increased.
- Summons' Damage in PVP has been nerfed (does not effect PVE).
- Summons' HP gauge can be viewed by all the players (enemies included).
- Summons' Soulshot consumption has been changed.
- Transfer pain: Fixed so that transfer pain will only work when servitor is near the summoner. The max range seems between 600-1200.
- Silence: Duration has been reduced to 30s.
New Skills
- Mass Curse Fear (5Cool: Puts surrounding enemies into a state of fear, causing them to run away. Fear with an area effect range of 500. Since sleep has been weaken, this might be used when soloing against enemies that are linked.
- Mass Curse Gloom (5Cool: Decreases m.def of enemies surrounding the summon. Uses cursed bones.
- Summon Cursed Bone (5Cool: Summons cursed bone. Level 1 costs 40 Spirit Ore and summons 25-100 cursed bones, Level 2 costs 80 Spirit Ore and summons 50-100 cursed bones.
OVERLORD/DOMINATOR
Skill Changes
- Rage of Paagrio: Added Evasion penalty. Level 1 Evasion -2, Level 2 Evasion -4.
- Clan/Alliance skills area of effect has been increased (Unconfirmed, it appears in the PTS patch notes).
- Heart of Paagrio: Effect is altered to include immediate and heal over time effect so that compared to the previous effect the total heal is increased to 110~120%. When using SPS the immediate heal effect is greatly increased.
- Steal Essence: MP usage increased. About +30% MP cost.
- Seal of Gloom: Mana Burn effect has been added.
- Life Drain: MP usage increased.
- Seal of Slow: Duration has been reduced.
- Seal of Silence: Duration has been reduced.
New Skills
- None.
PALADIN/PHOENIX KNIGHT
Skill Changes
- Agression effects changed for PvP. To PC, Hate's effect is now 'Target me, and then attack'. The target’s actions are not locked, they can cancel the effect by clicking on the ground or when they perform other actions. The success rate does not seem to be guaranteed, there are times when the target don’t change.
- Agression: Can be used on players.
- Hate Aura: Can be used on players.
- Touch of Life: HP usage has been decreased.
- Holy Strike: Holy property added.
- Holy Blessing: Reuse time has been changed.
New Skills
- Shackle (55): Taunts and puts the enemy in a state of hold for a brief moment. Cannot be recasted while the the hold state is in effect. Success ratio seems rather high. Range is short (500 or less). Root effect lasts 8-10s seconds. The difference with 'Arrest' skill is unknown. SPS can't be used. Hold duration and reuse time are almost the same. Has agression effect.
- Tribunal (55): Strikes with a gathering of holy energy. Taunts and decreases the accuracy of the enemy for a brief moment. Can be used when equipped with sword/blunt. Overhit possible. Does about 200 more dmg than normal hit against PC. Holy attack attribute. Debuff decreases accuracy by 9, lands at a very low rate. Power of the skill almost no raise for each new level of the skill. The MP cost is the same than Agression skill.
- Banish Undead (55): Puts undead enemies in a state of fear, causing them to run away. Chance of kill. Uses soul ore. Works on Necromancer summons.
- Mass Shackle (5Cool: Taunts surrounding enemies and puts them in a state of hold. Cannot be recasted while the hold state is in effect.
- Angelic Icon (58/66/74): Player receives a holy calling, causing a surge in combat ability for a period of time. Decreases the effect of heals received. Can be used when HP falls to less than 30%. Invokes god's might to greatly increase one's own combat power. While under this effect, effectiveness of HP recovery spells received are reduced drastically. Selfbuff. Duration 2 minutes. If a sword isn't used the Critical increase isn't obtained.
Code:
Lv1: Atk.Speed +10%, Critical +100, Accuracy +6, Movement speed +10, P.Def +50%, M.Def +50%, Healing Recovery -80%.
Lv2: Atk.Speed +20%, Critical +100, Accuracy +6, Movement speed +20, P.Def +50%, M.Def +50%, Healing Recovery -80%.
Lv3: Atk.Speed +30%, Critical +100, Accuracy +6, Movement speed +30, P.Def +50%, M.Def +50%, Healing Recovery -80%.
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