Mas de 60 pj critico otra ves.. es siempre asi lo podrian revisar por favor?
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2665 MHz with 1023MB RAM
Video: NVIDIA GeForce 6200 (8421)
General protection fault!
History: UObject::GetFullName <- TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.Mover Attached[0]) <- UObject::Serialize <- (Mover 19_21.Mover0) <- AActor::Serialize <- TestReach <- (Mover 19_21.Mover0) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 19_21.myLevel) <- UStruct::SerializeBin <- (Class Engine.Mutator XLevel[0]) <- UObject::Serialize <- (Mutator 19_21.Mutator37) <- AActor::Serialize <- TestReach <- (Mutator 19_21.Mutator37) <- UStruct::SerializeBin <- (Class Engine.GameInfo BaseMutator[0]) <- UObject::Serialize <- (GameInfo 19_21.GameInfo37) <- AActor::Serialize <- TestReach <- (GameInfo 19_21.GameInfo37) <- UStruct::SerializeBin <- (Class Engine.LevelInfo Game[0]) <- UObject::Serialize <- (LevelInfo 19_21.LevelInfo0) <- AActor::Serialize <- TestReach <- (LevelInfo 19_21.LevelInfo0) <- UStruct::SerializeBin <- (Class Engine.TerrainInfo Level[0]) <- UObject::Serialize <- (TerrainInfo 19_21.TerrainInfo0) <- AActor::Serialize <- ATerrainInfo::Serialize <- TestReach <- (TerrainInfo 19_21.TerrainInfo0) <- UObject::Serialize <- (TerrainSector 19_21.TerrainInfo0.TerrainSector0) <- UTerrainSector::Serialize <- TestReach <- (TerrainSector 19_21.TerrainInfo0.TerrainSector0) <- TArray<< <- ATerrainInfo::Serialize <- TestReach <- (TerrainInfo 22_24.TerrainInfo0) <- UStruct::SerializeBin <- (Class Engine.ZoneInfo Terrains[0]) <- UObject::Serialize <- (ZoneInfo 22_24.ZoneInfo0) <- AActor::Serialize <- TestReach <- (ZoneInfo 22_24.ZoneInfo0) <- UStruct::SerializeBin <- (Struct Engine.Actor.PointRegion Zone[0]) <- UStruct::SerializeBin <- (Class Engine.Mutator Region[0]) <- UObject::Serialize <- (Mutator 22_24.Mutator6) <- AActor::Serialize <- TestReach <- (Mutator 22_24.Mutator6) <- UStruct::SerializeBin <- (Class Engine.GameInfo BaseMutator[0]) <- UObject::Serialize <- (GameInfo 22_24.GameInfo6) <- AActor::Serialize <- TestReach <- (GameInfo 22_24.GameInfo6) <- UStruct::SerializeBin <- (Class Engine.LevelInfo Game[0]) <- UObject::Serialize <- (LevelInfo 22_24.LevelInfo0) <- AActor::Serialize <- TestReach <- (LevelInfo 22_24.LevelInfo0) <- UStruct::SerializeBin <- (Struct Engine.LevelObject.PointRegion Zone[0]) <- UStruct::SerializeBin <- (Class Engine.AmbientSoundObject Region[0]) <- UObject::Serialize <- (AmbientSoundObject 22_24.AmbientSoundObject1568) <- TestReach <- (AmbientSoundObject 22_24.AmbientSoundObject1568) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_24.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine:etachLevel <- UGameEngine::CheckPurgeLevel <- L2Seamless <- UGameEngine::Tick <- UpdateWorld <- MainLoop
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2665 MHz with 1023MB RAM
Video: NVIDIA GeForce 6200 (8421)
General protection fault!
History: UObject::GetFullName <- TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.Mover Attached[0]) <- UObject::Serialize <- (Mover 19_21.Mover0) <- AActor::Serialize <- TestReach <- (Mover 19_21.Mover0) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 19_21.myLevel) <- UStruct::SerializeBin <- (Class Engine.Mutator XLevel[0]) <- UObject::Serialize <- (Mutator 19_21.Mutator37) <- AActor::Serialize <- TestReach <- (Mutator 19_21.Mutator37) <- UStruct::SerializeBin <- (Class Engine.GameInfo BaseMutator[0]) <- UObject::Serialize <- (GameInfo 19_21.GameInfo37) <- AActor::Serialize <- TestReach <- (GameInfo 19_21.GameInfo37) <- UStruct::SerializeBin <- (Class Engine.LevelInfo Game[0]) <- UObject::Serialize <- (LevelInfo 19_21.LevelInfo0) <- AActor::Serialize <- TestReach <- (LevelInfo 19_21.LevelInfo0) <- UStruct::SerializeBin <- (Class Engine.TerrainInfo Level[0]) <- UObject::Serialize <- (TerrainInfo 19_21.TerrainInfo0) <- AActor::Serialize <- ATerrainInfo::Serialize <- TestReach <- (TerrainInfo 19_21.TerrainInfo0) <- UObject::Serialize <- (TerrainSector 19_21.TerrainInfo0.TerrainSector0) <- UTerrainSector::Serialize <- TestReach <- (TerrainSector 19_21.TerrainInfo0.TerrainSector0) <- TArray<< <- ATerrainInfo::Serialize <- TestReach <- (TerrainInfo 22_24.TerrainInfo0) <- UStruct::SerializeBin <- (Class Engine.ZoneInfo Terrains[0]) <- UObject::Serialize <- (ZoneInfo 22_24.ZoneInfo0) <- AActor::Serialize <- TestReach <- (ZoneInfo 22_24.ZoneInfo0) <- UStruct::SerializeBin <- (Struct Engine.Actor.PointRegion Zone[0]) <- UStruct::SerializeBin <- (Class Engine.Mutator Region[0]) <- UObject::Serialize <- (Mutator 22_24.Mutator6) <- AActor::Serialize <- TestReach <- (Mutator 22_24.Mutator6) <- UStruct::SerializeBin <- (Class Engine.GameInfo BaseMutator[0]) <- UObject::Serialize <- (GameInfo 22_24.GameInfo6) <- AActor::Serialize <- TestReach <- (GameInfo 22_24.GameInfo6) <- UStruct::SerializeBin <- (Class Engine.LevelInfo Game[0]) <- UObject::Serialize <- (LevelInfo 22_24.LevelInfo0) <- AActor::Serialize <- TestReach <- (LevelInfo 22_24.LevelInfo0) <- UStruct::SerializeBin <- (Struct Engine.LevelObject.PointRegion Zone[0]) <- UStruct::SerializeBin <- (Class Engine.AmbientSoundObject Region[0]) <- UObject::Serialize <- (AmbientSoundObject 22_24.AmbientSoundObject1568) <- TestReach <- (AmbientSoundObject 22_24.AmbientSoundObject1568) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_24.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine:etachLevel <- UGameEngine::CheckPurgeLevel <- L2Seamless <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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