Lineage® II: Gracia The 2nd Throne
Vitality System
A vitality system that provides bonus Exp. during hunting has been added.
Vitality Points can be acquired when a character is offline, in a peace zone, or hunting Raid Bosses.
When you accumulate Vitality Points and raise your Vitality Level, the bonus Exp. that is acquired also increases in proportion.
When you obtain Exp. by hunting regular monsters, rather than Boss or Raid Monsters, Vitality Points are consumed.
You can check the character's Vitality Level from either your status window or your character details page.
Battle System Changes
The close range physical damage of characters and monsters has been increased.
A damage bonus that depends on the proximity between the target and the attacker has been added.
The distance between the attacker and the target now influences the damage of long range physical attacks.
The damage of poison and bleed type skills has been increased.
A character's resistance status will now have the possibility of decreasing the duration of debuffs.
Skills
New Skills
The new skill "Vanguard" has been added for all Knight classes. (Initial acquisition at level 43.)
A dual-sword or two-handed sword can be used while in the Vanguard state.
New physical attack skills have been added that can only be used while in the Vanguard stance. (Initial acquisition at level 44).
The new skill "Inquisitor" has been added for all Healer classes. (Initial acquisition at level 44.)
New magic attack skills that can only be used while in the Inquisitor state have been added.
Other new class-specific skills have been added.
The following skills are acquired by double-clicking on the corresponding spellbook.
Abyss Waker, Plainswalker, and Treasure Hunter
Warsmith
Various existing skills have been changed, or have had newly added effects applied to them.
Skills with Newly-Added Effects
Vitality System
A vitality system that provides bonus Exp. during hunting has been added.
Vitality Points can be acquired when a character is offline, in a peace zone, or hunting Raid Bosses.
When you accumulate Vitality Points and raise your Vitality Level, the bonus Exp. that is acquired also increases in proportion.
When you obtain Exp. by hunting regular monsters, rather than Boss or Raid Monsters, Vitality Points are consumed.
You can check the character's Vitality Level from either your status window or your character details page.
Battle System Changes
The close range physical damage of characters and monsters has been increased.
A damage bonus that depends on the proximity between the target and the attacker has been added.
The distance between the attacker and the target now influences the damage of long range physical attacks.
The damage of poison and bleed type skills has been increased.
A character's resistance status will now have the possibility of decreasing the duration of debuffs.
Skills
New Skills
The new skill "Vanguard" has been added for all Knight classes. (Initial acquisition at level 43.)
A dual-sword or two-handed sword can be used while in the Vanguard state.
New physical attack skills have been added that can only be used while in the Vanguard stance. (Initial acquisition at level 44).
The new skill "Inquisitor" has been added for all Healer classes. (Initial acquisition at level 44.)
New magic attack skills that can only be used while in the Inquisitor state have been added.
Other new class-specific skills have been added.
The following skills are acquired by double-clicking on the corresponding spellbook.
Abyss Waker, Plainswalker, and Treasure Hunter
- Shadow Step – Cancels the enemy’s target and instantly decreases the distance to the enemy. Available at level 72.
- Evasion Counter – Has a chance to stun the enemy during evasion. Available at level 74.
- Evasion Chance – Has a chance to increase your mortal attack rates during evasion. Available at level 74.
- Evasion Haste – Has a chance to increase your attack speed during evasion. Available at level 74.
Warsmith
- Repair Golem – Repairs summoned golem. Available at level 40.
- Strengthen Golem – Temporarily increases a summoned golem’s attack power and attack speed. Available at level 43.
- Armor Plate – Temporarily equips a summoned golem with an additional armor plate to increase P. Def. and maximum HP. Available at level 40.
- Sharpen – Sharpens a bladed weapon to increase P. Atk. and Critical Rate. Available at level 49.
- Spike – Adds a spike to a blunt weapon to increase P. Atk. and shock attack rate. Available at level 49.
- Restring – Enhances the string of a bow of a crossbow to increases P. Atk. and range. Available at level 49.
- Temper – Tempers metal to enhance the P. Def. of Heavy Armor. Available at level 46.
- Tan – Cures leather to increase the P. Def. and Evasion of Light Armor. Available at level 46.
- Embroider – Embroiders cloth to increase P. Def. and MP recovery speed. Available at level 46.
- Summon Merchant Golem – Summons a trader association golem who can do basic transactions. Available at level 52.
- Steal Mana – Has a chance to recover MP when striking. Available at level 44.
- Bless the Blood – Instantly bestows the blessing of blood upon party members. Has chance to recover HP when being attacked. Available at level 40.
- Fast Recovery – Increases HP/MP/CP regeneration. Available at level 43.
- Body Reconstruction – Recovers all HP by reconstructing one’s own body. Available at level 52.
- Blood Pact – Temporarily increases party members’ maximum HP and HP regeneration through a blood pact. Available at level 55.
- Soul Web – Spreads a soul net and momentarily decreases the enemies’ speed. Available at level 62.
- Imbue Seed of Destruction – Plant a Seed of Destruction in the enemy’s body. The seed grows inside the body, sucking up the enemy’s mana, and blocks the enemy’s skill use when it becomes fully grown. Available at level 68.
- Oblivion Trap – Summons a mental trap. The enemy will have a chance to lose their target on every attack. Available at level 64.
- Painkiller – Momentarily suppresses pain and prevents damage. When the duration ends, one feels weak. Available at level 58.
- Expert Casting – Increases casting speed and decreases magic reuse time. Available at level 40.
Various existing skills have been changed, or have had newly added effects applied to them.
Skills with Newly-Added Effects
- Deflect Arrow: An effect that decreases crossbow damage has been added.
- Real Target: Maximum range is increased to 900, increased damage for bows is decreased, and when targeting an opponent, the buff can disappear.
- Soul Cleanse: This has been changed to make its use possible between Kamael.
- Bleed: An effect that decreases speed has been added.
- Shield Mastery: In addition to the effect of increased shield defense and the shield defense rate, physical P. Def. is also increased when heavy armor is equipped.
- MP regeneration has been increased for Kamael Fighter classes.
- Kamael: The maximum soul replenishing number has been increased to 40.
- Invincible-type skills: Beneficial buffs can be received while receiving each type of invincible skill.
- Furious Soul: The evasion consumption penalty has been removed.
- Protection of Rune, Protection of Elemental, Protection of Alignment: The passive effect has been increased, and upon activation, M. Def. and attribute defense are increased.
- The skill Cleanse can no longer cure the Raid Curse, lethal poison, and several other debuffs.
- Wild Magic (Skill): The magic critical rate has been adjusted.
- Wild Magic (Item): The magic critical rate has been adjusted.
- Dance of Siren: The magic critical rate has been adjusted.
- Soul Cry: MP consumption has been decreased.
- Hate: Power of the skill has been increased.
- Cure Bleeding
- Escape Shackle
- Poison Recovery
- Dodge Attack: Duration 5 -> 10 seconds
- Counter Attack: Duration 5 -> 10 seconds
- The power of physical attack skills has been increased.
- MP consumption for physical skills has been decreased.
- Over-hit effect now applies to all powerful physical attack skills (e.g. Mortal Blow).
- MP consumption for the following toggle-type skills has been increased: Accuracy, Silent Move, Guard Stance, Soul Guard, Vicious Stance, Shield Fortress, Fortitude, Parry Stance, War Frenzy, True Berserker, Strike Back, Hard March
- Magic damage is no longer a static value.
- The range of possible magic damage depends on the type of weapon being used.
- Kamael skills can now be used without souls. However, the Final Form and Create Dark Seed skills still need souls to be used.
- The skill power increases in accordance with the number of replenished souls. At this time, a maximum of 5 replenished souls are consumed.
- The magic critical rate has been increased to 10 times.
- The magic critical damage has been decreased to 3 times from 4 times of normal damage.
- The magic critical damage rate has been adjusted so that its occurrence rate does not exceed a maximum of 20%.
- Warsmith, Bounty Hunter: Fatal Strike
- Abyss Walker: Lure
- Phantom Summoner: Death Spike, Summon Cursed Bone, Curse Poison
- Elder: Greater Group Heal
- Bounty Hunter: Crystallize
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